well, what you could do is to apply the scan lines first (you won't get around that). Now you select each line individually, and shift them around a little (which means a few pixels to the left and right). And after that, you can optionally add black spots in the sprites, but that isn't really necessarily (and it should only be applied at the edges of the character, since it looks weird otherwise). Hope that helps
Silverthorn / Blue Phoenix ~ Breaking LFE since 2008 ~
nowhere, I guess you'll have to do it yourself :P
not that hard, though. You keep the first pixel row as it is, fill up the second with black, leave the third as it is, fill up the fourth with black, and so on...
Silverthorn / Blue Phoenix ~ Breaking LFE since 2008 ~
here, I made a little scanlines-filter-thingy. Hope this will make it easier for you. It works similar to the transparency-filter (the checkerboard pattern).
Silverthorn / Blue Phoenix ~ Breaking LFE since 2008 ~