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Ok, srry...bout that...
but atleast u guys gave me the info i needed...
I like Alectric's better (cause it's easier to understand)
But for some reason it doesn't look right
Apoc's & Seigvars are much better @ breathing...
Tell u what i'll start trying Alectric's & slowly atempt on my own...
thanks guys...
problem solved...
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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i always do it diffrernt, cause the chars look more unique then
but basicly im doing it through movis the body pixel-wise (mostly, sometimes other way)
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(09-23-2009, 12:54 AM)Alectric Wrote: ^ my method (lol)
frame 1==standard
frame 2==move upper body up 1 pixel (including arms)
frame 3==Move arms outwards <-> 1 pixel
frame 4==move head up one pixel
here is the result
he said, move it up by a half pixel, not a whole^^
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Yeah, in fact that little diference makes the breathing look a lot better, imo.
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Just tried it out for the heck of it...
Compare:
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Yep, the second one that looks better.
Half pixel had won.
I am back, not really.
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now begs the question, how do you guys move things half a pixel?
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff:
| sprites | frozen |
1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
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(09-24-2009, 03:10 AM)Siegvar Wrote: now begs the question, how do you guys move things half a pixel? yes, how the hell?
i would like to know, because Naves animation is way smoother than mine :P
PLEASE REVEAL!
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In Photoshop it's quite easy. Select the area you want to move, press Ctrl+T. In the top left there should be a box with coordinates popping up. Decrease the y-value by .5 and that's it. Same would apply for x, respectively.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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(09-24-2009, 09:30 AM)Blue Phoenix Wrote: In Photoshop it's quite easy. Select the area you want to move, press Ctrl+T. In the top left there should be a box with coordinates popping up. Decrease the y-value by .5 and that's it. Same would apply for x, respectively.
oO. Haha. Never thought about that.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff:
| sprites | frozen |
1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
Thanks given by:
|