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Breathing tuts
#11
Ok, srry...bout that...
but atleast u guys gave me the info i needed...
I like Alectric's better (cause it's easier to understand) :)
But for some reason it doesn't look right
Apoc's & Seigvars are much better @ breathing...
Tell u what i'll start trying Alectric's & slowly atempt on my own...
thanks guys...
problem solved... :)
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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#12
i always do it diffrernt, cause the chars look more unique then :)

but basicly im doing it through movis the body pixel-wise (mostly, sometimes other way)
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#13
(09-23-2009, 12:54 AM)Alectric Wrote:  ^ my method (lol)
frame 1==standard
frame 2==move upper body up 1 pixel (including arms)
frame 3==Move arms outwards <-> 1 pixel
frame 4==move head up one pixel

here is the result
[Image: breathj.gif]

he said, move it up by a half pixel, not a whole^^
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#14
Yeah, in fact that little diference makes the breathing look a lot better, imo.
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#15
Just tried it out for the heck of it...

Compare:
[Image: breathj.gif][Image: breaht.gif]
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#16
Yep, the second one that looks better.
Half pixel had won.
I am back, not really.
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#17
now begs the question, how do you guys move things half a pixel?
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#18
(09-24-2009, 03:10 AM)Siegvar Wrote:  now begs the question, how do you guys move things half a pixel?
yes, how the hell?
i would like to know, because Naves animation is way smoother than mine :P
PLEASE REVEAL!
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#19
In Photoshop it's quite easy. Select the area you want to move, press Ctrl+T. In the top left there should be a box with coordinates popping up. Decrease the y-value by .5 and that's it. Same would apply for x, respectively.
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#20
(09-24-2009, 09:30 AM)Blue Phoenix Wrote:  In Photoshop it's quite easy. Select the area you want to move, press Ctrl+T. In the top left there should be a box with coordinates popping up. Decrease the y-value by .5 and that's it. Same would apply for x, respectively.

oO. Haha. Never thought about that.
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