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Transforming without catching
#11
yah, he opoints out a random character, catch it, then uses rudolfs transformation and let that char disappear...

but I dunno how it opoints a random char, does oid: 1000 also work in opioints or only stage.dat?
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#12
its not random
(09-20-2009, 04:29 PM)Lord Silva Wrote:  I'm guessing opoint the character you want, IK3 + transform. Or something similar :p. (I don't dc so yeah :p, doing this in hex would be easy :D ).
exactly
pretty easy actually
lots of copy pasting about 2 frames and changing the oid each time
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#13
So you opoint the character on a high y: value to prevent him from being seen and catch him, transform into him and delete him?
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#14
yeah

takes exactly 3 frames
third one can be reused for each of the different transformations
so thats only 2 per character
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#15
It doesn't work. It opoints the character but doesn't catch him. I don't know why.
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#16
Did your itr/kind: 3 have a high enough y: value to match up with the character?
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#17
I put the same y: value in my itr/kind: 3 as the y: value of the opoint.
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#18
but anyway why dont u use state 80xx...??
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#19
(09-21-2009, 11:49 AM)Angel_Adam Wrote:  but anyway why dont u use state 80xx...??

Because then you have to modify all the other characters, only works if you are making a mod... and if you are making a mod you might as well just use state4xxx :p.
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#20
and you can't transoform back then without adding an additonal back transforming move to all the other chars
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