Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
kinda probelm with itrkind3
#1
:[ 
OK this is kinda a probelm with itrkind3 but nothing serious. OK when my character catches the oppenet with the itrkind3, when i try and make it so when you have caught the person and hit them away you go through some certain frames before you go to next 999, instead as soon as my itrkind3 catches the opponent and hit's them away the character doesn't go to the frames?

here's the code:

    DC-Code:
<frame> 327 hit_hit_flick
   pic: 140  state: 3  wait: 2  next: 328  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0  mp: 50
   bdy:
      kind: 0  x: 16  y: 15  w: 30  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>
 
<frame> 328 hit_hit_flick
   pic: 141  state: 3  wait: 1  next: 329  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 16  y: 15  w: 30  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>
 
<frame> 329 hit_hit_flick
   pic: 142  state: 3  wait: 17  next: 999  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 16  y: 15  w: 39  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
  itr:
     kind: 3 x: 38  y: 21  w: 43  h: 58
     catchingact: 330 330 caughtact: 130 130
  itr_end:
<frame_end>
 
<frame> 330 hit_hit_flick
   pic: 142  state: 9  wait: 2  next: 331  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   sound: other\TS_PN.wav  
 bdy:
      kind: 0  x: 16  y: 15  w: 39  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   cpoint:
      kind: 1  x: 70  y: 39
      vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7 
   cpoint_end:
<frame_end>
 
<frame> 331 hit_hit_flick
   pic: 143  state: 9  wait: 3  next: 332  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 16  y: 15  w: 39  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 0  x: 38  y: 25  w: 58  h: 17   dvx: 27  dvy: -7  fall: 100  arest: 3  bdefend: 100  injury: 55  effect: 0
   itr_end:
   cpoint:
      kind: 1  x: 70  y: 39
      vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7 
   cpoint_end:
<frame_end>
 
<frame> 332 hit_hit_flick
   pic: 144  state: 9  wait: 5  next: 333  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 16  y: 15  w: 39  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   cpoint:
      kind: 1  x: 70  y: 39
      vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7 
   cpoint_end:
<frame_end>
 
<frame> 333 hit_hit_flick
   pic: 144  state: 9  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 16  y: 15  w: 30  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   cpoint:
      kind: 1  x: 70  y: 39
      vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7 
   cpoint_end:
<frame_end>
[Image: variaboss.png]
SUPER B*NER: :3
Reply
Thanks given by:
#2
Decrease?

Srsly, try to remove that 'cuz I haven't really looked at code, but from wait&decrease I could guess what is the problem.
Reply
Thanks given by:
#3
I'm not sure what exactly you want to say (and IF u NEED to use fonts in your ENTIRE post, please end the font before adding a code-tag), but i only use an itr:0 on a caught enemy directly AFTER a catch has ended... not meanwhile.
that usually stops your char from performing a move, due to his catch gets interrupted (by himself)...

Dunno whether that is your problem, but in 331 happens such a thing...
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by:
#4
remove the cpoint from the last frame..
My Releases (Click to View)
Reply
Thanks given by:
#5
wait: 0 at frame 331
and remove the cpoints at the last 2 frames
Reply
Thanks given by:
#6
still doesn't work here's a video of it: [Image: Flick.gif]

and here's the code:
Code:
<frame> 327 hit_hit_flick
   pic: 140  state: 3  wait: 2  next: 328  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0  mp: 50
   bdy:
      kind: 0  x: 16  y: 15  w: 30  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 328 hit_hit_flick
   pic: 141  state: 3  wait: 1  next: 329  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 16  y: 15  w: 30  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 329 hit_hit_flick
   pic: 142  state: 3  wait: 17  next: 999  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 16  y: 15  w: 39  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
  itr:
     kind: 3 x: 38  y: 30  w: 20  h: 19
     catchingact: 330 330 caughtact: 130 130
  itr_end:
<frame_end>

<frame> 330 hit_hit_flick
   pic: 142  state: 9  wait: 2  next: 331  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   sound: other\TS_PN.wav  
bdy:
      kind: 0  x: 16  y: 15  w: 39  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   cpoint:
      kind: 1  x: 65  y: 39
      vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451
   cpoint_end:
<frame_end>

<frame> 331 hit_hit_flick
   pic: 143  state: 9  wait: 0  next: 332  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 16  y: 15  w: 39  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 0  x: 38  y: 25  w: 58  h: 17   dvx: 27  dvy: -7  fall: 100  arest: 3  bdefend: 100  injury: 55  effect: 0
   itr_end:
   cpoint:
      kind: 1  x: 65  y: 39
      vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451
   cpoint_end:
<frame_end>

<frame> 332 hit_hit_flick
   pic: 144  state: 9  wait: 5  next: 333  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 16  y: 15  w: 39  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:

<frame_end>

<frame> 333 hit_hit_flick
   pic: 144  state: 9  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 16  y: 15  w: 30  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:

<frame_end>
[Image: variaboss.png]
SUPER B*NER: :3
Reply
Thanks given by:
#7
If it dosen't work why the hell is he falling that long?
[Image: illidansig1.png]
Reply
Thanks given by:
#8
no i am trying to make it so that after she hits him, she will leave her finger out, for like 5 seconds then put it down.
[Image: variaboss.png]
SUPER B*NER: :3
Reply
Thanks given by:
#9
You could try making Tsunade let go of whomever she is holding before
doing the flicky bit, and add an itr for the flick that does as you want
instead.

I assume the prob in the DC is that forcing Tsunade to let go while she's
still trying to hold the opponent is having a 'cancel' effect on her frames.
Trust you're all well.
Reply
Thanks given by:
#10
You should try taking not only out the cpoints (as you have done) but also the STATE:9, since that is telling the char, he is still holding another char ;)
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)