06-04-2009, 04:33 PM
OK this is kinda a probelm with itrkind3 but nothing serious. OK when my character catches the oppenet with the itrkind3, when i try and make it so when you have caught the person and hit them away you go through some certain frames before you go to next 999, instead as soon as my itrkind3 catches the opponent and hit's them away the character doesn't go to the frames?
here's the code:
here's the code:
DC-Code:
<frame> 327 hit_hit_flick pic: 140 state: 3 wait: 2 next: 328 dvx: 0 dvy: 0 centerx: 33 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 mp: 50 bdy: kind: 0 x: 16 y: 15 w: 30 h: 64 bdy_end: wpoint: kind: 1 x: 35 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 328 hit_hit_flick pic: 141 state: 3 wait: 1 next: 329 dvx: 0 dvy: 0 centerx: 33 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 16 y: 15 w: 30 h: 64 bdy_end: wpoint: kind: 1 x: 35 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 329 hit_hit_flick pic: 142 state: 3 wait: 17 next: 999 dvx: 0 dvy: 0 centerx: 33 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 16 y: 15 w: 39 h: 64 bdy_end: wpoint: kind: 1 x: 35 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 3 x: 38 y: 21 w: 43 h: 58 catchingact: 330 330 caughtact: 130 130 itr_end: <frame_end> <frame> 330 hit_hit_flick pic: 142 state: 9 wait: 2 next: 331 dvx: 0 dvy: 0 centerx: 33 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 sound: other\TS_PN.wav bdy: kind: 0 x: 16 y: 15 w: 39 h: 64 bdy_end: wpoint: kind: 1 x: 35 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: cpoint: kind: 1 x: 70 y: 39 vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7 cpoint_end: <frame_end> <frame> 331 hit_hit_flick pic: 143 state: 9 wait: 3 next: 332 dvx: 0 dvy: 0 centerx: 33 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 16 y: 15 w: 39 h: 64 bdy_end: wpoint: kind: 1 x: 35 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 38 y: 25 w: 58 h: 17 dvx: 27 dvy: -7 fall: 100 arest: 3 bdefend: 100 injury: 55 effect: 0 itr_end: cpoint: kind: 1 x: 70 y: 39 vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7 cpoint_end: <frame_end> <frame> 332 hit_hit_flick pic: 144 state: 9 wait: 5 next: 333 dvx: 0 dvy: 0 centerx: 33 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 16 y: 15 w: 39 h: 64 bdy_end: wpoint: kind: 1 x: 35 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: cpoint: kind: 1 x: 70 y: 39 vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7 cpoint_end: <frame_end> <frame> 333 hit_hit_flick pic: 144 state: 9 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 33 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 16 y: 15 w: 30 h: 64 bdy_end: wpoint: kind: 1 x: 35 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: cpoint: kind: 1 x: 70 y: 39 vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7 cpoint_end: <frame_end> |