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Use an attack only once in stage?
#11
thanks all, for the help.
now i used itr kind 8 and have special bdy, why it isn't working?
here' the data:
    DC-Code:
SPECIAL BODY AT THE 2ND FRAME OF THE MOVE
<frame> 382 Cat
   pic: 75  state: 3  wait: 2  next: 372  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: -9999  y: 2500  w: -9999  h: 38
   bdy_end:
<frame_end>
 
------------------------------------------------------------------------------------------------
ACTIVATE ITR/K8 BALL AT THE LAST FRAME
<frame> 383 Cat
   pic: 76  state: 3  wait: 10  next: 384  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 40  y: 21  w: 30  h: 43
   bdy_end:
   opoint:
      kind: 1  x: 35  y: 80 action: 31  dvx: 0  dvy: 0  oid: 250  facing: 0
   opoint_end:
<frame_end>
 
------------------------------------------------------------------------------------------------
ITR/K8 BALL
<frame> 31 Cat
   pic: 0  state: 15  wait: 999  next: 31  dvx: 0  dvy: 0  dvz: 0  centerx: 43  centery: 39  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 8  x: -9999  y: 2500  w: 9999  h: -100 zwidth: 999  dvx: 380 fall: -1  vrest: 1 injury: 0
   itr_end:
<frame_end>
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#12
not sure wether thats the only thing, but in the beginning w -9999 is wrong. Should be 9999.
And in the ball it should probably be h: 100 not - 100.
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#13
(05-25-2009, 01:27 PM)Reaper Wrote:  not sure wether thats the only thing, but in the beginning w -9999 is wrong. Should be 9999.
And in the ball it should probably be h: 100 not - 100.
Plus, fall, vrest, & injury aren't really necessary. But that isn't the main thing. Reaper already told it.

You tend to use awkward centerx/y-values. It's much easier if your itr/k:8-object is at the same position as your character, makes calculations easier plus you can make hit areas smaller/more precise. Just as a little side-note.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#14
How many times do we have to tell you that you can't use a negative value in the width- and height-tags?!
¬.¬
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#15
    DC-Code:
x: -9999  y: 2500  w: 99999  h: 100
these cords should work
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#16
have tried ur code and give a fall 2, but it doesn't affect my character, dunno why
NOTE: THE MOVE START FROM FRAME 381
    DC-Code:
--------------------------------------------------------------------------------------------------
<frame> 31 Cat
   pic: 0  state: 9997  wait: 999  next: 31  dvx: 0  dvy: 0  dvz: 0  centerx: 43  centery: 39  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 8  x: -9999  y: 2500  w: 99999  h: 100 fall: 2
   itr_end:
<frame_end>
--------------------------------------------------------------------------------------------------
THE WHOLE MOVE
 
<frame> 372 Cat
   pic: 76  state: 3  wait: 0  next: 373  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 40  y: 21  w: 30  h: 43
   bdy_end:
   opoint:
      kind: 1  x: 35  y: 43  action: 0  dvx: 0  dvy: 0  oid: 250  facing: 0
   opoint_end:
<frame_end>
 
<frame> 373 Cat
   pic: 76  state: 3  wait: 0  next: 374  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 40  y: 21  w: 30  h: 43
   bdy_end:
   opoint:
      kind: 1  x: 35  y: 43  action: 0  dvx: 0  dvy: 0  oid: 250  facing: 0
   opoint_end:
<frame_end>
 
<frame> 374 Cat
   pic: 76  state: 3  wait: 0  next: 375  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 40  y: 21  w: 30  h: 43
   bdy_end:
   opoint:
      kind: 1  x: 35  y: 43  action: 0  dvx: 0  dvy: 0  oid: 250  facing: 0
   opoint_end:
<frame_end>
 
<frame> 375 Cat
   pic: 76  state: 3  wait: 0  next: 376  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 40  y: 21  w: 30  h: 43
   bdy_end:
   opoint:
      kind: 1  x: 35  y: 43  action: 0  dvx: 0  dvy: 0  oid: 250  facing: 0
   opoint_end:
<frame_end>
 
<frame> 376 Cat
   pic: 76  state: 3  wait: 0  next: 377  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 40  y: 21  w: 30  h: 43
   bdy_end:
   opoint:
      kind: 1  x: 35  y: 43  action: 0  dvx: 0  dvy: 0  oid: 250  facing: 0
   opoint_end:
<frame_end>
 
<frame> 377 Cat
   pic: 76  state: 3  wait: 0  next: 378  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 40  y: 21  w: 30  h: 43
   bdy_end:
   opoint:
      kind: 1  x: 35  y: 43  action: 0  dvx: 0  dvy: 0  oid: 250  facing: 0
   opoint_end:
<frame_end>
 
<frame> 378 Cat
   pic: 76  state: 3  wait: 0  next: 379  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 40  y: 21  w: 30  h: 43
   bdy_end:
   opoint:
      kind: 1  x: 35  y: 43  action: 0  dvx: 0  dvy: 0  oid: 250  facing: 0
   opoint_end:
<frame_end>
 
<frame> 379 Cat
   pic: 76  state: 3  wait: 0  next: 383  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 40  y: 21  w: 30  h: 43
   bdy_end:
   opoint:
      kind: 1  x: 35  y: 43  action: 0  dvx: 0  dvy: 0  oid: 250  facing: 0
   opoint_end:
<frame_end>
 
<frame> 380 Cat
   pic: 76  state: 3  wait: 30  next: 384  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 40  y: 21  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 381 Cat
   pic: 74  state: 3  wait: 2  next: 382  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 40  y: 21  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 382 Cat
   pic: 75  state: 3  wait: 2  next: 372  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: -9999  y: 2500  w: 9999  h: 100
   bdy_end:
<frame_end>
 
<frame> 383 Cat
   pic: 76  state: 3  wait: 10  next: 384  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 40  y: 21  w: 30  h: 43
   bdy_end:
   opoint:
      kind: 1  x: 35  y: 80  action: 31  dvx: 0  dvy: 0  oid: 250  facing: 0
   opoint_end:
<frame_end>
 
<frame> 384 Cat
   pic: 75  state: 3  wait: 2  next: 385  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 40  y: 21  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 385 Cat
   pic: 74  state: 3  wait: 2  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 40  y: 21  w: 30  h: 43
   bdy_end:
<frame_end>
------------------------------------------------------------------------------------------------

but well... the itr react to some kinda weird things, i don't know what and how could it be.
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#17
the problem should be this one:
    DC-Code:
<frame> 31 Cat
   pic: 0  state: 9997  wait: 999  next: 31  dvx: 0  dvy: 0  dvz: 0  centerx: 43  centery: 39  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 8  x: -9999  y: 2500  w: 99999  h: 100 fall: 2
   itr_end:
<frame_end>


You forgot the "Dvx: " in the itr, also you should remove the "fall: "
remember that the ik8 always jumps to what is noted at "Dvx: "
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#18
(05-26-2009, 12:12 PM)TheNave Wrote:  You forgot the "Dvx: " in the itr, also you should remove the "fall: "
remember that the ik8 always jumps to what is noted at "Dvx: "

fix the data and i've tried the ball to heal and it work, but my character doesn't go to frame 380, what's up with this? is my PC kinda error?
    DC-Code:
<frame> 31 Cat
   pic: 0  state: 3005  wait: 999  next: 31  dvx: 0  dvy: 0  dvz: 0  centerx: 43  centery: 39  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 8  x: -9999  y: 2500  w: 99999  h: 100 dvx: 380
   itr_end:
<frame_end>
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#19
your char should go to frame 380? then the ik8 has to be in the char, not the ball
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#20
(05-26-2009, 02:24 PM)vandesdelca Wrote:  
(05-26-2009, 12:12 PM)TheNave Wrote:  You forgot the "Dvx: " in the itr, also you should remove the "fall: "
remember that the ik8 always jumps to what is noted at "Dvx: "

fix the data and i've tried the ball to heal and it work, but my character doesn't go to frame 380, what's up with this? is my PC kinda error?
    DC-Code:
<frame> 31 Cat
   pic: 0  state: 3005  wait: 999  next: 31  dvx: 0  dvy: 0  dvz: 0  centerx: 43  centery: 39  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 8  x: -9999  y: 2500  w: 99999  h: 100 dvx: 380
   itr_end:
<frame_end>

You've got to be kidding me...
Quoted from the mainsite:
Quote:The character that itr/kind: 8 "sticks" to is not influenced in anyway (unless you have it heal the character)

I rarely (read: never) call anyone a noob, but you, my friend, are one heck of a nublet.
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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Thanks given by: Alblaka




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