05-11-2009, 04:47 PM
what lines are used for putting in stage mode char. tied up so i can release him
Setting char free
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05-11-2009, 04:47 PM
what lines are used for putting in stage mode char. tied up so i can release him
05-11-2009, 04:54 PM
Mainsite search?? Try it once and then write here...
Well, 'cuz I'm bored I'll write You some examples: id: 3000 (the id of Your char, find it in data.txt) hp: 50 (how many hp will he have) times: 1 ratio: 2 (You don't need to know those) change id: and You're finished. Ahh in case You don't know how to open stage.dat I'll tell You: use data changer :P
i know all that and i tryed it but it is not workin
and when i write that that guy becomes my enemy! i wanna release him from ropes and then he is on my side
05-11-2009, 05:07 PM
http://www.lf-empire.de/lfev9/de/lf2-emp...d-dc-stage
MAINSITE SEARCH FIRST! There is an complete STAGE DCing section with over 20 turorials... Read it and if you THEN still have questions... you can either ask here or simply read it again ^^ My Creations: (Click to View) Return (String) System.getNewsOfTheDay(); Barely active, expect slow responses. If at all. Greetz, Alblaka
05-12-2009, 01:03 PM
i was looking over there but no use...
05-12-2009, 01:46 PM
Yes, that is no use for you now. You should go basic DC, not advance DC, so, go this page:
http://www.lf-empire.de/lfev9/en/lf2-emp.../166-stage and see the 'Stage - Criminals' part... Thanks given by: Alblaka
05-12-2009, 03:49 PM
no use of it either..........
if i wanna make him tied up so i can release him what do i have to add? id: 37 hp: 50 times: 2 ratio: 1.0
05-12-2009, 03:52 PM
[insert generic anti-nab swear here]
Quote:Stage - Criminals Daymio, you HAVE to read the page... only looking one sec on it won't help you... My Creations: (Click to View) Return (String) System.getNewsOfTheDay(); Barely active, expect slow responses. If at all. Greetz, Alblaka
ok i found out how to put tied char. but is it possible to put ,i don't know..., firen tied up?
that is gonna be a bit of problem.... but ok....
05-12-2009, 06:12 PM
step1: stage.dat -> you insert
at the phase you want the tied-up char. step2: criminal.dat -> you insert
nearly at the bottom of the file, before the "come_here" frame. Note: kind: 1073 -> within the body of frames 70-72, this redirects to frame 73 within criminal.dat (so if you want to redirect to frame 85, you had to write "kind: 1085") Now look at frame 75. We have: state 8007 This is where you tell the program in which character the tied-up one should transform. ID 7 -> Firen. You have to add 8000 to the ID. Equals: 8007. Tadaa, you now have a tied up char (which uses still the sprites from Jan, you have to edit the pics!!) which will transform into firen after you beat the ties off him (or her in this case :p) You will notice know that your Firen-ally somehow... moves strange. This issue is also already solved on the mainsite, here's the quote: Mainsite Wrote:When you transform, the computer takes a frame's pic-number, adds 140 to it, and uses that pic instead. Because of this, you usually have to change the way the character's spritesheets are defined in the . If you select the character from the menu, they'll use their normal sprites, but if you transform into him, they'll use the pic-number + 140 sprites. Hope this will help ;) Thanks given by: Silverthorn , JossuaDC , Drahcir , Daymio
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