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Chat with Marti
#21
Woot. New version of Lf2 and Starsky and Marti are working on it? Sounds really great. Above all the new music. ^^
I love to see new updates for lf2 in the future.

Oh yeah, happy birthday LF2!! XD
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#22
YinYin you exploiter!!!!!! :p

wow, the lf1-code is lost? Well, at least they still have lf2...
Well, how about this platform-idea? if that's possible... you know, itr (k:14) blocks the x and z-movement, how about a kind that blocks the y one?
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#23
well, since Marti told me he forgot about most functions in the C++ Code I doubt he'll add any new feature like platforms or so... sure I can ask, but I'm quite sure I already know the answer ;)
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Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!
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#24
oh, when you talk to him the next time (I always get new ideas that I actually asked Silva already... and he can't do that stuff), please ask him if he can add Alpha-transparancy and/or make PNGs default :D

He can't say more than no^^
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
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#25
btw, if u can ask him how the itr kind 14 thing works, it'll be good. My remake's platform thingy works fine z-axis wise, but x axis it has problems. (note that u should ask only if he's got time or something)

(referring to lf2)
z-axis when u move into something with itr kind 14, it stops u, but if u're already within the itr kind 14, it allows u to move outwards from it but not into it. thing is, how would u detect which is inwards and which is out? or does it only block u when u are on the actual "boundary" of the itr, but not when u're within the itr's area? let's say this:

(top view)
_________
|.............|
|.............|
|......X.....|
|________|

the box is the itr area, the object is the X. does it only stop u moving into the box if u're on the outside? (meaning if u're inside it won't stop u from moving at all). and also, if the object's bdy area is bigger than the itr area, would it stop u from moving totally? (i've spent the past few days on this problem and i still can't solve it)




Azriel~
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#26
Gotta love marti for updating the game :).
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10 ʏᴇᴀʀs sɪɴᴄᴇ ɪʀᴄ ɢᴏᴏᴅ.ɪ ᴡᴀʟᴋ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ᴇᴍᴘᴛʏ sᴛʀᴇᴇᴛs ᴛʀʏɪɴɢ ᴛᴏ ᴛʜɪɴᴋ ᴏғ sᴏᴍᴇᴛʜɪɴɢ ᴇʟsᴇ ʙᴜᴛ ᴍʏ ᴘᴀᴛʜ ᴀʟᴡᴀʏs ʟᴇᴀᴅs ᴛᴏ ᴛʜᴇ ɪʀᴄ. ɪ sᴛᴀʀᴇ ᴀᴛ ᴛʜᴇ sᴄʀᴇᴇɴ ғᴏʀ ʜᴏᴜʀs ᴀɴᴅ ᴛʀʏ ᴛᴏ sᴜᴍᴍᴏɴ ᴛʜᴇ ɢᴏᴏᴅ ɪʀᴄ. ɪ ᴡᴀᴛᴄʜ ᴏᴛʜᴇʀ ɪʀᴄ ᴄʜᴀɴɴᴇʟs ʙᴜᴛ ɪᴛ ɪs ɴᴏ ɢᴏᴏᴅ. ɪ ᴘᴇsᴛᴇʀ ᴢᴏʀᴛ ᴀɴᴅ ᴛʀʏ ᴛᴏ ʀᴇsɪsᴛ ʜɪs sᴇxɪɴᴇss ʙᴜᴛ ɪᴛ ɪs ᴀʟʟ ᴍᴇᴀɴɪɴɢʟᴇss. ᴛʜᴇ ᴇɴᴅ ɪs ɴᴇᴀʀ.ɪ ᴛʜᴇɴ ᴜsᴜᴀʟʟʏ ʀᴇᴀᴅ sᴏᴍᴇ ᴏʟᴅ ɪʀᴄ ʟᴏɢs ᴀɴᴅ ᴄʀʏ ᴍʏsᴇʟғ ᴛᴏ sʟᴇᴇᴘ.


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#27
Can you ask him if the bug with opoints in first frames will be deleted?
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active again.
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#28
i think thats more of a precaution rather than a bug - and it also saves space sometimes when you need a sequence twice without the opoint to it
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#29
Well, I doubt Marti will add or change some stuff about Data CHanging...

Quote: Marti: and for others... may not fix
fix a bug require so much time to test
otherwise, u may create another bug

because of this...

Can ask about the kind 14 function and about png when I see him next time..
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www.lf-empire.de
Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!
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#30
Nice, I was certain Marty/Starsky would never touch LF2 again.
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