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ID Properties & Frames
#11
i dont
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#12
Attack AI Guide~
by Dome
(took me ten minutes)

ID 1 - Melee
DvA Is used when enemy is near player, combined with D^J
D>A Is used when enemy is near the player
D^J Same
D>J Is used sometime when player is rolling

ID 2 - Melee
D^J Is used when a friend is near the player
D>A Is used when enemy is not very near
D>J Is used two times when player got milk/beer
D^A nothing special

ID 3 - Range
D>A Is used when enemy is not very near
D>J Same
D^J Is used when enemy is near
DJA Same, is used not very often

ID 4 - Range
D>A Is used when enemy is near
DvJ/D^J Are used not very often, Used when enemy is not very near
D>J Is used when enemy is not very near
Grab + DJA is not used very often

ID 5 - Melee
D>A Is used when enemy is not very near, just if enemy and player are in one line, is used after D^J
D^J Is used when enemy is near
D>J Is used when enemy is near, is used after D^J
DJA Is used not very often, can be only done if player got less then 25% HP

ID 6 - Melee
D>A Is used when enemy is not near, often done three times (+A+A)
D>J Is often used when enemy and player are in on line
D^J Is used when enemy is near
DvJ Same her

ID 7 - Melee
D>A Nothing special
D>J Is used when enemy is near
D^J Same
DvJ Is used when enemy is not very near

ID 8 - Melee
D>A Nothing special, is often repeated
D>J Is used when enemy is near, sometimes done while grabing
DvJ Is used when enemy is near, often done after second hit, sometimes done while grabing
D^A Is used when enemy is not very near

ID 9 - Melee
D>A Nothing special
D^A Is used when enemy is near, >JA+D>J sometimes afterwards
D>J Is used when enemy is near & he and player are in one line
D^J/DvJ Nearly never used

ID 10 - Melee
D^A Is used when enemy is near while rowing, sometimes used while grabing
D>A Often used, Nothing special about
DvA Is used when enemy is near
D^J Is used when enemy is near (not very often)
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| Arcanis | Dome | Kai [-finished-] | Drawings |
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#13
~Dome~ Wrote:Attack AI Guide~
by Dome
(took me ten minutes)

<utter bullcrap>

There's conditions that you list that are frame-related not actually ID related, for example Deep's DvA isn't followed by a D^J because of the AI but because of what the frame inputs are, as in the hit_j: at the end of Deep's DvA.

..At least I think this is the case.
Since you apparently only took 10 minutes on this you probably didn't check it yet yourself either.

And quite honestly I don't think there's much of a classification besides "usually triggered on long-range" and "usually triggered on close-range", but yeah, haven't checked yet either.
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#14
Well, I surely checked the CPUs about that. I forgot the Înput thingy with deep, but the rest is ID related like Louis D^J + D>J cause the are not combinated. Yeah the guide maybe sounds a bit drab but it maybe helps for whole mods etc..

And quite honestly I don't think there's much of a classification besides "usually triggered on long-range" and "usually triggered on close-range", but yeah, haven't checked yet either.
Well, did you ever see a Woody doing Tiger Dash wenn the enemy is at the other side of the BG? I don´t think so..
Woody's Tiger Dash is close-range, I believe. - Cirno
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