Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Transform into Chase-Ball
#11
just add the small and facepics into the bmp part of the t-3 object

    DC-Code:
<bmp_begin>
name: XXX
head:  sprite\sys\XXX_f.bmp
small: sprite\sys\XXX_s.bmp
[...]
<bmp_end>
Reply
Thanks given by: MH-Razen , genevrier
#12
ok,
test 1: transform into a linear flying ball: work, the human still have control after you transformed back - so that's a fault I can't explained, my brain told me I once tried to do this and it didnt work :p

test 2: do this for a chase ball - the transform work, but the timer take away live, so lets delete the timer (and btw: learned something new about the timer from nave, *rofl*)

test 3: transform into chase disk without timer: work, transform work, transform back work - but disk movement don't work.

Ok I don't feel like testing out all hit_Fa's for this now - anybody did?
[Image: random.php?pic=random]
www.lf-empire.de
Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!
Reply
Thanks given by:
#13
(04-24-2009, 01:27 PM)TheNave Wrote:  just add the small and facepics into the bmp part of the t-3 object

    DC-Code:
<bmp_begin>
name: XXX
head:  sprite\sys\XXX_f.bmp
small: sprite\sys\XXX_s.bmp
[...]
<bmp_end>

This must be the secret for the bug of transformation...
head and small are required... Is the name also required?
Reply
Thanks given by:
#14
yap, imagine you press F4 while you are transformed, it will go into the character selection screen, shows your face pic of the ball, but doesn't know which name... sooo... crash^^
Reply
Thanks given by:
#15
a secret revealed a loooong time ago when windmill demonstrated a bandit transforming others into milk ...
Reply
Thanks given by:




Users browsing this thread: 3 Guest(s)