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(stage) invisible enemys
#1
for examlpe:


id: 3000 hp: 75 act: 1299 ratio: 2 times: 1.5 x: -100 join: 50 <boss>

id: 30 hp: 50 act: 212 ratio: 2 times: 2.5 x: 500 y: -50 <soldier>[/color]


trick: act: 12XX- set a number for XX (the timer)

I guess you know this trick already, but it's cool in da stage!
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#2
Could you explain this a lil bit further?
I can't really imagine for what boss/soldier is needed in this case. Can't you just use sth like:
Code:
id: 30 hp: 50 act: 1299 ratio: 2 times: 999 x: 500 y: -50

Shouldn't that do the same for the "invisible enemy"-thingy?
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#3
well, if the boss is invisible the battles will last longer, becaus you can't hit them for a lil time.....
...so you have to fight with the soldiers first....

I had this idea because you can "cheat" yourself throught da stages, if you are attacking the boss first!
....and it's funny to get attacked by a invisible enemy....



No double posting, plz ~Blue
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#4
Well, if the battle lasts 99 TUs longer, it won't make a whole lot of difference, about three seconds more...

How about you create a dummy-frame for your boss, running on state: 14 with a wait: xxx? Place the boss out of the bounds and you've the same effect for a longer amount of time :p
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#5
Hey wow,
erm if you can create some kind of tutorial with everything you need to know about it I would publish it on frontsite in Advanced DC since it's something I didn't know and doubt a lot tryed :p
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#6
Forgot da boss-stuff!
Thats what I realy meant:

id: 31 hp: 75 ratio: 3 times: 3 x: 500 act: 1299
id: 31 hp: 75 ratio: 3 times: 3 x: 1500 act: 1299

->You have to be careful now! The Hunters are shooting you and you just can run away...^^
programming a lf2v1.9c-pro-stage now! XD
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