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I think it doesn't matter in type: 0-objects, or at least, I haven't found any limit yet. I know about a type: 3-limit, I just haven't tested out if its the frame-amount or the lines or the filesize. If you have to many things in a type: 3-object, there will be either display problems or the object won't be actvated.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
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the problem here is that it will crash when loading maveric.dat at certain positions in the data.txt (and ive had that problem before with rather big character files) - which is why the installation includes a working order
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Wow, awesome project - will submit it to LFE as soon as possible
*Thumbs up*
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great work. I would like to ask permission to use this character in a little powerpoint presentation I am making. ( Based on a novel)(That I too am writing)
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OK. Umm.
Can I use his sprites to make a movie in other words.
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