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Data Workstation 0.5d Released~ 21st June 2009
#31
Oh no I didn't :O

Thanks it works now :D
~Member of the NTSD team~
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http://ntsd.open-board.com/
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#32
@no one
ext folder

@topic
[Image: 2ivfv4n.png]
been working on this, that's why i've been a bit quiet. dunno y the tab pane on the left's thingy always makes the top tab shorter than the rest. before any of you ask, nope it won't be released as a separate thing. that's just my window thingy for setting up all the functions, then i'll stick it in the dcer and it won't be a separate window anymore. bottom right thing scrolls between sprites (first spritesheet u open will be like 0~69, 2nd will be 70~139 etc. (assuming 70 sprites per sheet)). still have to write code for larger than usual spritesheets + the highlighted areas.



Azriel~
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#33
Man u rule Azriel ! Thanks for helping me out. It works perfectly !
[Image: 6578m8.png]

Join the fun .........





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#34
where do i get frame maker?
Making a Ben 10 Mod. If you wanna help, feel free to pm me. I need help with sprites. >Ben 10 LF2<
Credits to Silver from lf2-global for the avatar

(link)>Fight Me!!!<
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#35
nice i like this data changer
[Image: nxrixc.jpg] <<

Credits to Silver for avatar and signature(from LF-Global)
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#36
Nice, I like the frame maker. But I have a question regarding to this feature:

Question:
Why do you need to set the row and column number? Can't you simply set the width and height and the program should read until the end of file (or until the last 79 x 79 pixel box)?
<div style="background-image:url('http://f.imagehost.org/0086/Fill.png'); filter:alpha(opacity=70); border-top:1px solid #000000; border-right:1px solid #000000; border-left: 1px solid #000000; border-bottom: 1px solid #000000"> <table border="0" width="100%"><tr><td width="500"><img src=http://g.imagehost.org/0170/FORUM_SIGNATURE.png opacity="1" alt="Little Fighter Code Lyoko"></td><td width="30"><img src="http://www.antoninasdesigns.com/images/real-gray-square.gif" width="1" height="100"></td><td><font face=monotype corsiva><font color=#0A298F><font size="4"><b><i>~Solomon Leung</size><br><font size="2">P.S. I Just Lost <a href="http://www.losethegame.org" target="_blank" style="text-decoration: none"><font color=#0A298F>The Game</font></a></b></i></font></font></size></td></tr></table></div>
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#37
@1477
well, there's optimization issues (surely u can't be so lazy to type it in?). but anyways, you don't have to :P

@topic
I've half bridged the things already. When you open up a data file, the spritesheets are all loaded into the frame maker on the right, and the slider is done etc. I don't want to release this one, because it doesn't render the itr and bdy stuff etc. I'll release the next version when it does do that.

for Phoenix only (Click to View)


Azriel~
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#38
thanks looks much better then visual frame element thing its beautiful i downloaded it now excellent work my friend.
[Image: variaboss.png]
SUPER B*NER: :3
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#39
i am waiting for the frame maker
Making a Ben 10 Mod. If you wanna help, feel free to pm me. I need help with sprites. >Ben 10 LF2<
Credits to Silver from lf2-global for the avatar

(link)>Fight Me!!!<
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#40
alright people. I haven't been idling the past week or 2. I have spent a reasonable amount of time working on this, but of course I've got stuff in my own life I had to sort out (since university's starting soon). well anyways, in the upcoming version (should be released by sunday)

what's new:
- This will be called the Data Workstation
- Icon will be set (made by Apocalipsis, vote for your preferred choice here)
- Frame Maker will render the Bdy and Itr areas for the frame you are in when u press Ctrl + Space*
- You can open multiple data files at the same time
- Frame Maker has a slider for the sprite numbers (loads images when u load the data file if the images are in the same folder)


*the caret position must be between a "<frame>" and "<frame_end>"



Azriel~
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