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You might want to consider making another version without all the tutorials, visual frame-making, and what-not. Just put in all the basic skips from Jiquera's Data Changer and add the skips for frame elements and post it as a simplified version.
if i'd do that, y not just use Jiquera's? but anyways it was the algorithm (using pattern matchers), fixed it.
@YinYin
kayz now i get you =s
deep_chop.
@topic
next time prob will add the find/replace, duplicate tab etc. and stuff. plus, solved that silly long loading error with the pattern matcher. on my laptop now, template.dat loading time decreased from 12.5 secs to 0.5 secs. (comments and file(): highlighting work).
edit: updated.
Azriel~
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what about fusing the VFM with the DC-er program? i think it'll be a good combo for a DC-er. sorry if i'm too over
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"<bmp_begin> <bmp_end> <frame> <frame_end> <stage> <stage_end> <phase> <phase_end> <boss> <soldier> <weapon_strength_list> <weapon_strength_list_end> <end>"
"bpoint: bpoint_end: wpoint: wpoint_end: bdy: bdy_end: opoint: opoint_end: cpoint: cpoint_end: itr: itr_end: layer: layer_end"
"name: head: small: file w: h: row: col: walking_frame_rate walking_speed walking_speedz running_frame_rate running_speed running_speedz heavy_walking_speed heavy_walking_speedz heavy_running_speed heavy_running_speedz jump_height jump_distance jump_distancez dash_height dash_distance dash_distancez rowing_height rowing_distance weapon_hp weapon_hit_sound weapon_drop_sound weapon_broken_sound weaponn_drop_hurt sound: pic: state: next: wait: dvx: dvy: dvz: centerx: centery: hit_a: hit_d: hit_j: hit_fa: hit_ua: hit_da: hit_fj: hit_uj: hit_dj: hit_ja: mp: entry: fall: vrest: arest: bdefend: kind: x: y: weaponact: attacking: cover: injury: vaction: aaction: taction: throwx: throwy: throwz: hurtable: throwinjury: decrease: dircontrol: fronthurtact: backhurtact: zwidth: effect: caughtact: catchingact: id: hp: times: ratio: join: act: reserve: action: oid: facing: width: zboundary: shadow: shadowsize: transparency: loop: cc: c1: c2: rect: height"
This should be a pretty complete keyword list...
Your DCer looks great!! Good job
Hiding users' signatures and avatars was the best decision ever.
hey blow :P ~ Bamboori
can I call ya koalafly? ~ Phil
Pogofly - Simoneon
k0a1af1y, looks much more stylish ~ Blue Phoenix
So hey, blow, say something! - Simoneon
Quack? ~ blow_fly98
Hi blow ~Ramond
So... is it decided that we call him "blow"? ~ Blue Phoenix
No. ~ blow_fly98
But blow, all the members now will follow us because of this convo. You're ruined!!! - Simoneon
Meh. But I'll leave this convo here anyway. ~ blow_fly98
meh koala is much more awesome so I will stick to that ~ Phil
Wait, what? Koalas can edit profiles? - Simoneon
lol, seems that i started a long discussion :P ~ Bamboori
You did, indeed. I wonder who will exceed the sig-limit... ~ Blue Phoenix
Please don't trash this. It's good eye-candy. ~ blow_fly98
koala has spoken and so shall it be =) ~ Phil
there're some html here, and bla bla bla, so I think I might exceed it. Period - Simoneon
WHY THE SPOILER?! ~ Blue Phoenix
didn't you spoiler the conversation yourself? ~ Bamboori
BLOW BLOW!!! YOU FORGOT TO WRITE NAKATO IN 'WE'RE WATCHING YOU'!!!!! - Simoneon
To0 8ad. H4 D045n't d0 any MoDdin9 at A11!!!!!!! ~ blow_fly98
Evil Sonidow does, eh? - Simoneon
Of course. Just n0t v4ry 0ft4n. ~ blow_fly98
WHY THE 1337-SPEAK?! ~ Blue Phoenix
Because I am a KOALA!!! ~ blow_fly98
To be honest, I thought they use Eucalyptus-Speal..........
......
......
D: - Simoneon
Noez, Simon forgot to close his notice! ~ Blue Phoenix
oh no its the end of the world! *panic* ~ Bamboori
Gzz Hizz Fz Mzzz
Anyone got a Eucalyptus-speak interpreter?
And did you know that a user can have more than 4 images in their signature if we edit it for them? Or am I just the last one to find out?
~ blow_fly98
OMG spoilers in spoilers! ~ Bamboori
OMG offtopic in offtopic! - Simoneon
OH HAI GUYZ, i didnt you see you thar :P ~ Alectric
Now, I seriously need to be a part of this. ~ SirFrog
Wasn't there something about childish mods editing signatures lately? ~ Reaper
What?!?! Where was it?!?!?! ~ blow_fly98
DO YOU HAVE SUGAR?! - Simoneon
I heard if you edit someone's signature enough, your profile automatically is set to Admin status. BP told me. ~ Alectric
then let's do this! ~ Bamboori
Just because I don't go around checking every single post and editing signatures doesn't mean that I don't mod here. I just don't check posts that aren't reported. ~ Evil Sonidow
Seriously. We should encourage people to start reporting more :/ - Simoneon
EvErYoNe'S pOsTeD hErE eXcEpT mH.
Hey, maybe we could report every single post just so ES could check them. ~ blow_fly98
You know, that's a hell lot of work. What about a rule that everyone has to report at least one post whenever he logs in? Or an auto-report function? ~ Reaper
I liked the report-part until we got to the point of an auto-report function. That's something that requires work --> No. ~ Blue Phoenix
Finally, I get to see some invisible users. *sniggers* ~ blow_fly98
Oh, i came back. Well, since im already here, i may as well shoot bees ~ Alectric
You know, the ducks are watching. Always watching... ~ SirFrog
Hmm, I think, Lauli is about to climax due to the awesomeness of this color-wall ~ Blue Phoenix
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<td class="trow1"><span class="smalltext">13 users active in the past 5 minutes (13 members, 0 of whom are invisible, and 0 guests).<br /><a href="member.php?action=profile&uid=838"><span style="color: #ff7f00"><b>Alectric</b></span></a>, <a href="member.php?action=profile&uid=17"><span style="color: #ff7f00"><b>Azriel</b></span></a>, <a href="member.php?action=profile&uid=26"><span style="color: #8888ff"><b>Bamboori</b></span></a>, <a href="member.php?action=profile&uid=1056"><span style="color: #008800"><b>blow_fly98</b></span></a>, <a href="member.php?action=profile&uid=15"><span style="color: #ff0000;"><b>Blue Phoenix</b></span></a>, <a href="member.php?action=profile&uid=5"><span style="color: #8888ff;"><b>Evil Sonidow</b></span></a>, <a href="http://www.lf-empire.de/forum/member.php?action=profile&uid=8"><span style="color: #8888ff;"><b>Lord Silva</b></span></a>, <a href="member.php?action=profile&uid=3"><span style="color: #8888ff;"><b>Marshall</b></span></a>, <a href="member.php?action=profile&uid=1"><span style="color: #ff0000;"><b>MH-Razen</b></span></a>, <a href="member.php?action=profile&uid=736"><span style="color: #8888ff;"><b>Phil</b></span></a>, <a href="member.php?action=profile&uid=10"><span style="color: #ff7f00;"><b>Ramond</b></span></a>, <a href="member.php?action=profile&uid=1659"><span style="color: #008800"><b>Reaper</b></span></a>, <a href="member.php?action=profile&uid=1317"><span style="color: #ff7f00;"><b>Simoneon</b></span></a>, <a href="member.php?action=profile&uid=245"><span style="color: #008800"><b>SirFrog</b></span></a></span></td>
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azriel - just typing file is still not being highlighted - and the way you highlight file(x-y): on loading confuses me (and makes it lag if i mess with it)
(02-07-2009, 04:12 AM)blow_fly98 Wrote: "<bmp_begin> <bmp_end> <frame> <frame_end> <stage> <stage_end> <phase> <phase_end> <boss> <soldier> <weapon_strength_list> <weapon_strength_list_end> <end>"
"bpoint: bpoint_end: wpoint: wpoint_end: bdy: bdy_end: opoint: opoint_end: cpoint: cpoint_end: itr: itr_end: layer: layer_end"
"name: head: small: file w: h: row: col: walking_frame_rate walking_speed walking_speedz running_frame_rate running_speed running_speedz heavy_walking_speed heavy_walking_speedz heavy_running_speed heavy_running_speedz jump_height jump_distance jump_distancez dash_height dash_distance dash_distancez rowing_height rowing_distance weapon_hp: weapon_hit_sound: weapon_drop_sound: weapon_broken_sound: weapon_drop_hurt: sound: pic: state: next: wait: dvx: dvy: dvz: centerx: centery: hit_a: hit_d: hit_j: hit_Fa: hit_Ua: hit_Da: hit_Fj: hit_Uj: hit_Dj: hit_ja: mp: entry: fall: vrest: arest: bdefend: kind: x: y: weaponact: attacking: cover: injury: vaction: aaction: taction: throwvx: throwvy: throwvz: hurtable: throwinjury: decrease: dircontrol: fronthurtact: backhurtact: zwidth: effect: caughtact: catchingact: id: hp: times: ratio: join: act: reserve: action: oid: facing: width: zboundary: shadow: shadowsize: transparency: loop: cc: c1: c2: rect: height:"
This should be a pretty complete keyword list... some of those wouldnt work if you used them like that
+
<background> <background_end>
<file_editing> <file_editing_end>
<weapon_strength_list> <weapon_strength_list_end>
bound:
file:
music:
type:
when_clear_goto_phase:
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02-09-2009, 10:17 AM
(This post was last modified: 02-09-2009, 10:23 AM by Azriel.)
Code: //keywords
private String[] tokens1 = {
//objects
"<bmp_begin>", "<bmp_end>", "<frame>", "<frame_end>",
"<weapon_strength_list>", "<weapon_strength_list_end>",
//stage
"<stage>", "<stage_end>", "<phase>", "<phase_end>",
"<boss>", "<soldier>", "<end>",
"<background>", "<background_end>", "<file_editing>", "<file_editing_end>",
"<object>", "<object_end>"
};
private String[] tokens2 = {
//char
"itr:", "itr_end:", "wpoint:", "wpoint_end:",
"bdy:", "bdy_end:", "bpoint:", "bpoint_end:",
"opoint:", "opoint_end:", "cpoint:", "cpoint_end:",
//bg
"layer:", "layer_end"
};
private String[] tokens3 = {
//bmp part
"name:", "head:", "small:", //"file", "file:",
"w:", "h:", "row:", "col:",
"walking_frame_rate", "walking_speed", "walking_speedz",
"running_frame_rate", "running_speed", "running_speedz",
"heavy_walking_speed", "heavy_walking_speedz",
"heavy_running_speed", "heavy_running_speedz",
"jump_height", "jump_distance", "jump_distancez",
"dash_height", "dash_distance", "dash_distancez",
"rowing_height", "rowing_distance",
"type:",
//frame tokens
"pic:", "state:", "wait:", "next:",
"dvx:", "dvy:", "dvz:",
"centerx:", "centery:",
"hit_a:", "hit_j:", "hit_d:",
"hit_Fa:", "hit_Ua:", "hit_Da:",
"hit_Fj:", "hit_Uj:", "hit_Dj:", "hit_ja:",
"sound:", "mp:",
"weapon_hit_sound:", "weapon_drop_sound:", "weapon_broken_sound:",
"entry:",
//frame element tokens
"kind:", "x:", "y:", "zwidth:", "arest:", "vrest:",
"bdefend:", "fall:", "injury:", "effect:",
"weaponact:", "attacking:", "cover:",
"catchingact:", "caughtact:",
"vaction:", "hurtable:",
"throwvx:", "throwvy:", "throwvz:",
"throwinjury:", "decrease:",
"aaction:", "taction:", "dircontrol:",
"oid:", "facing:", "action:",
"fronthurtact:", "backhurtact:",
"weapon_hp:", "weapon_drop_hurt:",
//stage
"bound:", "music:", "id:", "act:", "hp:", "times:",
"ratio:", "reserve:", "join:", "when_clear_goto_phase:",
//backgrounds
"zboundary:", "shadow:", "shadowsize:", "rect:",
"width:", "height:", "transparency:",
"loop:", "cc:", "c1:", "c2:"
};
yayz you (including me) can all thank Yinyin for those code hiccups. they're fixed.
Find and Replace dialog is more or less done. Press Ctrl + F to use it.
@blowfly
it would be of great help if you actually grouped each frame element set. I have to organize the stuff in code as seen above.
@ppl who want to know why "file" and "file:" are commented out
it's coz I've wrote a method thingy that looks for "file" and a " " and any letter/number/symbol characters that aren't a " " in between. again thank Yinyin coz you can use
filethistagworkssinceithasafileinfront (filepath) w h r c
as the file thingy for sprites. i.e. as long as it starts with "file".
the hiding of the template buttons works in a weird way, you have to close the reference panel (Ctrl + 3) before u can close the template panel (Ctrl + 1), and you have to make the reference panel appear before u can make the template buttons appear as well. dunno how to fix that yet (tried lotsa ways, replacing the panel with a split pane and stuff).
if (should i say "when"?) you find bugs with the find/replace thing, just post it here. stupid JFindReplace on the net costs like $99 to use.
@vandesdelca
i suggest you start reading from page 1.
Azriel~
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I feel like such a freiken newbie when I'm saying this : How do I install it ?! ( the dc changer )
I downloaded that ext folder and put it in the folder that has the dcver.0.2c in it. Including the installation thing and history file. But the DC changer is a Nokia Application File ?!?! I don't get it. I double click on it and it says " no phones connected " and install this or that bla bla babble. Maybe a step by step instruction could help me out.
Join the fun .........
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apparently you've got jar files (*.jar) labelled as phone stuff. not unusual since java is used for phone apps. anyways, try installing java 1.6 (it's on the first post) and double click it. should work then (hopefully the installer overrides your phone's software)
Azriel~
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For some reason, LFE doesn't come up on my reference window thing.
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02-14-2009, 09:38 AM
(This post was last modified: 02-14-2009, 12:29 PM by no one.)
EDIT: Thanks to Azriel, nothing here is need to be seen anymore.
EDIT2: one more thing: can you re-upload the ext thingy too? Sorry for causing you so much trouble.
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@Zazz
ever tried downloading the ext folder and sticking it into the DC folder? (i did mention it in the first post, except didn't say it was for the reference panel)
@no one
clicky. tell me if it doesn't work.
Azriel~
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