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Ramond's RPG Adventure v2.0
YUS! also Bamboori agrees
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Aye! Updates!
| Metaknight | G-types | Bottle Skinz | Companion Cube | Art Gallery |
"Do not grieve, it is logical. The needs of the many outweigh the needs of the few, or the one."
- Mr. Spock
"A man's not dead while his name is still spoken"
- Terry Pratchett, Going Postal
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Nice! Also it's pretty fun reading that old thread. You've come a long way with the quality of this game, Ramond! Thanks for putting so much (constant) work into it :)

Ramond edited this post 11-05-2017 11:57 AM because:
Simon is back <3
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Hello

Sorry for getting your hopes up with a new story progress, but it ain't so. But the sudden visit of snorbet in #lfe made me realize this was still a thing and I definitely still have interest in wrapping this up.

To give an update: After I made the last post I did do a large overhaul on the combat system but once again, I am not very comfortable with it. I guess I never will be. Therefore I will be contemplating on how to keep handling things. I am even considering making it totally independent from numbers and calculations and make it pure story-based (there will still be combats and checks, but not handled mechanically).

Speak up if you have any suggestions.
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I'd be fine with a number-less system i guess. as long as we still have our "powers"
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I'm okay with anything as long as our characters retain their traits.
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~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
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I'd concur with the above speakers.
| Metaknight | G-types | Bottle Skinz | Companion Cube | Art Gallery |
"Do not grieve, it is logical. The needs of the many outweigh the needs of the few, or the one."
- Mr. Spock
"A man's not dead while his name is still spoken"
- Terry Pratchett, Going Postal
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*eagerly waits for an update*
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Bump

Time still hasn't been right but I just want to let you know I want to continue this at some point.
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same! how do you guys feel about moving to discord, for faster communication?

Ramond edited this post 09-25-2018 09:07 PM because:
each time every time you're in this thread waaay too fast
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