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<stage> subchars in another color
#1
*= random name
x= random criminal decimal number


I found out how to fight gainst subchars with the _*b skins

You just need to free a criminal.
use act x3 in the stage. dat

example:

id: 300 hp: 50 x: 1000 y: 0 act: 43 #blue bandit

compared with the normal skin:

id: 30 hp: 50 #red bandit

I made a simple study-example with stage 1!
study example:


Attached Files
.dat   stage.dat (Size: 85.06 KB / Downloads: 121)
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#2
very good, congratulations ^^
+1 command for stage and lf2 ^^
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#3
Actually... either do it that way or create a new frame in each character file where you write the state: 8xxx-thingy. Anyways, good job :)


*thinking about a story where people deceive you and fight on the evil side :P*
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

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#4
no need for criminal.dat, create a frame in bandit.dat with the transform state, activate this with act and you're done. Used this in Kingdom LF2
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#5
You may want unchagned characters, right? It's easier for us who download it to replace the stage.dat only than replacing every subchar in the entire game :P

But, it may be easier for you modders to create one new frame (?)

TITLE: a idea
make cave for bear?
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#6
(10-12-2008, 06:00 AM)snorsorbet Wrote:  You may want unchagned characters, right? It's easier for us who download it to replace the stage.dat only than replacing every subchar in the entire game :P

But, it may be easier for you modders to create one new frame (?)


oops, I might have got the problem wrong since I couldn't tes it. I though it's same as "different color for endboss" adv tut on mainsite :p
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#7
this is just for subs in another color, the criminal color.

Its simple to use and you dont need to do some DC-stuf on other datas!
Just use this method in stage.dat!^^

edit:
yay, post 600^^!
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