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ITR to Catch Tutorial.
#1
My first tutorial of DC.
A simple catch (Louis Special):

Code:
<frame> 275 r-catch
   pic: x  state: 9  wait: x  next: 276  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: x
   wpoint:
      kind: 1  x: 48  y: 49  weaponact: 26  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 12  w: 47  h: 68
   bdy_end:
<frame_end>

<frame> 276 r-catch
   pic: x  state: 9  wait: 2  next: 277  dvx: x  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\003.wav
   wpoint:
      kind: 1  x: 48  y: 49  weaponact: 26  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 3  x: 21  y: 34  w: 40  h: 28  vrest: 7  
      catchingact: 279 279  caughtact: 132 132  
   itr_end:
   bdy:
      kind: 0  x: 26  y: 10  w: 45  h: 72
   bdy_end:
<frame_end>

<frame> 277 r-catch
   pic: x  state: 9  wait: 2  next: 278  dvx: x  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\004.wav
   wpoint:
      kind: 1  x: 48  y: 49  weaponact: 26  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 3  x: 21  y: 29  w: 43  h: 30  vrest: 7  
      catchingact: 279 279  caughtact: 132 132  
   itr_end:
   bdy:
      kind: 0  x: 28  y: 12  w: 48  h: 65
   bdy_end:
<frame_end>

<frame> 278 r-catch
   pic: x  state: 9  wait: 3  next: 999  dvx: -1  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 100
   wpoint:
      kind: 1  x: 48  y: 49  weaponact: 26  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 3  x: 21  y: 29  w: 43  h: 30  vrest: 7  
      catchingact: 279 279  caughtact: 132 132  
   itr_end:
   bdy:
      kind: 0  x: 25  y: 12  w: 47  h: 68
   bdy_end:
<frame_end>

Use a running pic or others to use a catch move.
catchingact: x x is the frame that go when you char collid in others chars.

caughtact: x x is the frame that you opponent go when collid with "catch move".

Use DVX to avance with your char, in the last frame is "-1" for stop your character, or use next: 218 (frame - stop running).

To move for up and down when use catch move use DVZ: xx.

In catch move you can use state: 15

In "fire catch move" use state: 18 (fire effects).

So, this is a simple tutorial "catch entrance", no is completed. can you finish for me? ^^
Sorry about my english "/

bye!
<center>[Image: 38018291.gif]</center>
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#2
What I don't get why you are releasing a half-way complete tutorial. Also, the purpose of the tut is not to show the complete animation. I mean, it doesn't need to look good, it just needs to show the basic steps, so this tut would reduce itself to the following:
Code:
<frame> 276 r-catch
   pic: x  state: 15  wait: 20  next: 999  dvx: x  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 3  x: 21  y: 34  w: 40  h: 28  vrest: 7  
      catchingact: 279 279  caughtact: 132 132  
   itr_end:
<frame_end>

<frame> 279 r-catch_caught_sb
   pic: x  state: 9  wait: 1  next: 120  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: x-coord  y: y-coord  vaction: 132  decrease: 7
   cpoint_end:
<frame_end>

next: 120 is just to lead to the catching-frames. Instead you could also add some other frames.... like Louis's move...
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#3
i try this when i start making my char.
i wont post it before i test it
join LFE-strategic command
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#4
do i need catching frames because i tried it and my character performes the actions but doesnt catch them
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#5
If you want to hold somebody... of course you need the frames that hold an opponent. And your opponent needs a frame that he is being caught in (132 is by default a standard-frame, you don't need to edit that).
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#6
After the character catches another character, he will go to the catchingact and the itr must be kind: 3 and vrest: 7~
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#7
(11-13-2008, 06:49 AM)itsmee Wrote:  After the character catches another character, he will go to the catchingact and the itr must be kind: 3 and vrest: 7~

Why the vrest?
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#8
Why discussing about such senseless stuff?

Just use state9 and itr kind 3 to catch.
You can make balls catching chars, replace punching with grabing, etc.
You also can make catch moves while standing or while lying.

Nothing special at all!

(but ok, its a louis-special!) ;)
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#9
the vrest: doesn't matter. If it's me I'd prefer to use arest (if you use vrest, and multiple chars are in the area, they'll all be caught). that's why louis' D^J into a group, all of them will go to the "jump" frame, but only 1 will be held coz you only can catch 1 person at a time



Azriel~
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#10
yes, is optional
<center>[Image: 38018291.gif]</center>
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