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Particles Analysis of "broken_weapon.dat"
#1
While the working on a project from me, I got interest about "broken_weapon.dat" and I analysed a little bit the influence and randomness about the particles.

At the moment I analysed ice, burning smoke and "default" weapons. I divided this post into the single particles, so you can read what you want (or not).
I describe my results and have to each a few charts. How many data a chart contains, do you can see on the left-bottom side. Also important for all: ALL data was created with character view to LEFT.
You can find my raw data and a lot of specific charts below of this post. (ATTENTION: perhaps a specific frame looks like : "oh it doesn't look really random". It is not really significant, because the specific charts show only a few data. And yes there are a lot of charts...)

How do you did that?
AI console.

Which are missing yet?
Louis' Armor, Freeze's Sword

"Burning Smoke (Click to View)
Wooden Box (Click to View)
Baseball Bat aka Stick (Click to View)
Boomerang (Click to View)
Raw Data & specific frame charts:
https://drive.google.com/open?id=1bGUum4...j9CTPCJUBk




A few results, how it can look:
[Image: brokeniceylkk8.gif]
[Image: burningsmokebcj1p.gif]
[Image: logo.png]
Website: Lui's Studio


Projects:
Easier Data-Editor
Easier LF-Editor (new version of Little Easier LF-Editor)
LF-Empire Client
Prototypes (Xmas special) (Weapon Generator, Stage Viewer, Frozen Sprite Generator, Body Auto Detection)
Reply
Thanks given by: MangaD , STM1993 , The_Hari , Silverthorn
#2
I added the "default" weapons.
[Image: logo.png]
Website: Lui's Studio


Projects:
Easier Data-Editor
Easier LF-Editor (new version of Little Easier LF-Editor)
LF-Empire Client
Prototypes (Xmas special) (Weapon Generator, Stage Viewer, Frozen Sprite Generator, Body Auto Detection)
Reply
Thanks given by: STM1993




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