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run attack porblem
#1
Hi guys.
i was a little bored so i started messing around editing some characters.
now i messed a bit with freeze and wanted to make his super punch and run attack the same, so i just made the first run attack frame go to the super punch frame. i thought what i did was simple but i messed a bunch of thingsup.
first the superpunch didnt work properly it just kinda jumped while showing the superpunch frame pics(same with run attack), and jump attack didn't work at all(freeze just disappears for a frame).
now i'm not a datachanging expert but i still don't know why this wouldn't work.


here are the data lines i edited
Code:
<frame> 70 super_punch
   pic: 140  state: 3  wait: 1  next: 71  dvx: 0  dvy: 0  dvz: 0  centerx: 62  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav
   bdy:
      kind: 0  x: 22  y: 14  w: 30  h: 65
   bdy_end:
<frame_end>

<frame> 71 super_punch
   pic: 141  state: 3  wait: 1  next: 72  dvx: 4  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 20  y: 12  w: 26  h: 65
   bdy_end:
      kind: 0  x: -3  y: 34  w: 72  h: 14  dvx: 15  dvy: -6  fall: 70  arest: 15  bdefend: 60  injury: 65  
      effect: 1  
   itr_end:
<frame_end>

<frame> 72 super_punch
   pic: 142  state: 3  wait: 2  next: 73  dvx: 0  dvy: 0  dvz: 0  centerx: 48  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
   bdy:
      kind: 0  x: 14  y: 17  w: 34  h: 62
   bdy_end:
<frame_end>

<frame> 73 super_punch
   pic: 143  state: 3  wait: 1  next: 74  dvx: 0  dvy: 0  dvz: 0  centerx: 60  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 20  y: 16  w: 29  h: 63
   bdy_end:
<frame_end>

<frame> 74 super_punch
   pic: 144  state: 3  wait: 2  next: 87  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 8  y: 17  w: 36  h: 61
   bdy_end:
<frame_end>

<frame> 80 jump_attack
   pic: 14  state: 3  wait: 3  next: 81  dvx: 0  dvy: 0  dvz: 0  centerx: 40  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav
   bdy:
      kind: 0  x: 26  y: 3  w: 36  h: 69
   bdy_end:
<frame_end>

<frame> 81 jump_attack
   pic: 15  state: 3  wait: 1  next: 82  dvx: 0  dvy: 0  dvz: 0  centerx: 26  centery: 76  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 28  y: 32  w: 40  h: 25  dvx: 2 dvy: 10  fall: 70  arest: 15  bdefend: 30  injury: 35  
   itr_end:
   bdy:
      kind: 0  x: 13  y: 5  w: 36  h: 70
   bdy_end:
<frame_end>

<frame> 82 jump_attack
   pic: 16  state: 3  wait: 5  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 30  centery: 76  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 28  y: 36  w: 44  h: 22  dvx: 2 dvy: 10  fall: 70  arest: 15  bdefend: 30  injury: 35  
   itr_end:
   bdy:
      kind: 0  x: 14  y: 3  w: 36  h: 69
   bdy_end:
<frame_end>

<frame> 85 run_attack
   pic: 140  state: 3  wait: 1  next: 71  dvx: 6  dvy: 0  dvz: 0  centerx: 62  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 9  w: 38  h: 69
   bdy_end:
<frame_end>

<frame> 87 run_attack
   pic: 140  state: 3  wait: 1  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 62  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 10  y: 12  w: 40  h: 68
   bdy_end:
<frame_end>
also i made freeze_2 twice as wide.(w: 159)
i'd appreciate some help because it bothers the hell outta me,
thanks!
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#2
    DC-Code:
<frame> 71 super_punch
   pic: 141  state: 3  wait: 1  next: 72  dvx: 4  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 20  y: 12  w: 26  h: 65
   bdy_end:
      kind: 0  x: -3  y: 34  w: 72  h: 14  dvx: 15  dvy: -6  fall: 70  arest: 15  bdefend: 60  injury: 65  
      effect: 1  
   itr_end:
<frame_end>
<frame> 72 super_punch
   pic: 142  state: 3  wait: 2  next: 73  dvx: 0  dvy: 0  dvz: 0  centerx: 48  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
   bdy:
      kind: 0  x: 14  y: 17  w: 34  h: 62
   bdy_end:
<frame_end>

You accidentally messed up the itr tag here.
Don't see any other issues in the data you've provided.

Can't comment on the freeze_2 width thing because the "bitmap" part of the data isn't available.
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~Spy_The_Man1993~
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Thanks given by: Cabba
#3
oh :p
yeah i don't think the width was the problem because sprites looked fine but actions were messed up.
anyway thanks a lot for the quick answer. i will pay attention to these things next time..
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