How do I make this single sprite stick to character for as long, as there are frames with corresponding bdys and disappear right after they end?
Right now it completetly ignores itr tag and goes straight to next 1000
Code:
<frame> 10 arm
pic: 0 state: 3005 wait: 3 next: 1000 dvx: 0 dvy: 0 centerx: 21 centery: 12 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 8 x: 0 y: 0 w: 41 h: 23 dvx: 10
itr_end:
<frame_end>
Right now it completetly ignores itr tag and goes straight to next 1000