Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Weapon: Attack spawns boulder
#1
:( 
Hi I am new to DC/LFE Forums, I tried adding an attack and it worked except that every time I cast the move, it spawns a boulder...
How do I make only the attack show and not spawn any boulders?
Reply
Thanks given by:
#2
Hello, you should show us your dat file, but sounds kinda like you used the same id as the weapon1. Every item in data.txt should use different number.
Reply
Thanks given by: JulianX
#3
Hi thank you for fast reply.
I post the files as attachment to this post.
In the files, the davis_column or col refer to another attack.
The attack that spawns the boulder is a geyser with hit_Dj.


Attached Files
.dat   davis.dat (Size: 88.64 KB / Downloads: 82)
.dat   davis_ball.dat (Size: 15.08 KB / Downloads: 93)
.txt   data.txt (Size: 3.44 KB / Downloads: 103)
Reply
Thanks given by:
#4
A bit lazy to open the files but im gonna guess u copied the stuffs from lf2 SV, where davis' geysers spawn a rock that gets destroyed for rock effects.
Just look for an opoint in there that spawns id1 or whatever the rock id is and remove that opoint part
back from the dead.....kinda
Reply
Thanks given by: JulianX
#5
Its exactly what Nyamaiku said.

Check davis_ball.dat frame 81.
    DC-Code:
opoint:
   kind: 1  x: 75  y: 60  action: 0  dvx: 0  dvy: 0  oid: 150  facing: 0
opoint_end:

There's your culprit.
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza
Reply
Thanks given by: JulianX
#6
This worked! thank you =)
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)