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Weapon: Attack spawns boulder
Hi I am new to DC/LFE Forums, I tried adding an attack and it worked except that every time I cast the move, it spawns a boulder...
How do I make only the attack show and not spawn any boulders?
Thanks given by:
Hello, you should show us your dat file, but sounds kinda like you used the same id as the weapon1. Every item in data.txt should use different number.
Thanks given by: Woodyful
Hi thank you for fast reply.
I post the files as attachment to this post.
In the files, the davis_column or col refer to another attack.
The attack that spawns the boulder is a geyser with hit_Dj.

Attached Files
.dat   davis.dat (Size: 88.64 KB / Downloads: 16)
.dat   davis_ball.dat (Size: 15.08 KB / Downloads: 17)
.txt   data.txt (Size: 3.44 KB / Downloads: 18)
Thanks given by:
A bit lazy to open the files but im gonna guess u copied the stuffs from lf2 SV, where davis' geysers spawn a rock that gets destroyed for rock effects.
Just look for an opoint in there that spawns id1 or whatever the rock id is and remove that opoint part
back from the dead.....kinda
Thanks given by: Woodyful
Its exactly what Nyamaiku said.

Check davis_ball.dat frame 81.
   kind: 1  x: 75  y: 60  action: 0  dvx: 0  dvy: 0  oid: 150  facing: 0

There's your culprit.
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Thanks given by: Woodyful
This worked! thank you =)
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