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Character: Keny (Levi Version)
#1
Introduction
Keny is a character originating from LeoSilva's creation: LF2 Victory, as a Wind-based fighter who excels in teleporting attacks.

It has been a long time since I remade characters and I'm starting to make more complicated ones by mixing multiple features. Keny fuses heavy weapon armor and SSID together to create a "fair" melee boss.

The next boss I plan to create may use cpoint psuedo state and light weapon techniques together, which in gameplay his fighting ability is enahnced by weapons.

Description
Keny is a melee boss character. He uses a mixture of tanking, sneaking and strong projectiles to bombard enemies. He also has a no-cost projectile move and exceptional defense. He uses wind-based attacks, including highly shifting strafe (Fight), quick blasts and stationary whirlwinds.

However, he is notable to have gaps in attacking periods which means careful fighting strategy is very beneficial in fighting him. It is possible to kite him but generally a hero character cannot overwhelm him with projectiles easily, unless he resorts to using Laden technique.

Updates
v2 (7 Apr 2019):
Injured will no longer allow aerial defend
Reduced mp cost from 250 to 200
Reduced shield from 250 to 200
Removed invincibility when landing after jump or flip
When shield is broken, Keny is now interrupted
Added AMAS:
Increased chance of using Fight, Wind and Blast in short-medium range

Current issues:
Just after landing after aerial injury or finishing a jump attack, pressing key immediately will go into protection state briefly
Pressing key immediately after landing in protection mode will go into non-protection mode briefly

Modes and Traits (Click to View)
Move list (Click to View)
Preview
Drag (Run + DD)
[Image: DkMyTKX.gif]
Drag (Blocking +D)
[Image: gh7f0ot.gif]
Blast
[Image: O1ZDuMp.gif]
Wind
[Image: toTiyjO.gif]
Fight
[Image: wNJ9IIL.gif]
Awaken
[Image: KMQ3tcq.gif]
Protection
[Image: iQMJaC0.gif]
Dragon Stream
[Image: uukexA4.gif]

Video demonstration

Preparing

Download

Version 2, 7 April 2019
Mediafire


Credits

LeoSilva
STM for DC advice
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Thanks given by: Bamboori , Deep , NewToTheEra , Memento
#2
Updated to version 2.

Injured will no longer allow aerial defend
Reduced mp cost from 250 to 200
Reduced shield from 250 to 200
Removed invincibility when landing after jump or flip
When shield is broken, Keny is now interrupted
Added AMAS:
Increased chance of using Fight, Wind and Blast in short-medium range

Current issues:
Just after landing after aerial injury or finishing a jump attack, pressing key immediately will go into protection state briefly
Pressing key immediately after landing in protection mode will go into non-protection mode briefly
Reply
Thanks given by:
#3
Looks fun! I'll try it when I have time. Maybe the following applies only to the video and not to the actual game, but may I suggest smoothening up the standing?
Feel free to use materials made for LF2 extended, such as the sprites for Daniel. You can choose to continue it or to use the sprites for a new character. You can find the subforum for LF2 extended under 'projects'.
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