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Character: Stancher
#1
Introduction
Stancher was originally created by Gad as a human form Julian but never publicly published.

Stancher is setup character who uses crystal moves. He can seal enemies, forcing them into stasis and use other moves to further damage sealed enemies. He is also slippery in being capable to teleport even in adverse situations.

Description
Playing style of Stancher revolves about sealing and outmaneuvering enemies. His crowd control and close combat are mediocre, but he can launch blasts from the sky, teleport extremely quickly and isolate wave of enemies.

His Crystal Seal is his lifeline which is his hard crowd control and combo initiator. All his other moves can deal halved damage to sealed enemies, these triggered seals will explode into blocks blasting nearby enemies.

Move list (Click to View)

Preview
Crystal blast (ground)
[Image: gOiueW3.gif]
Crystal blast (aerial)
[Image: 1QQhqgt.gif]
Cipher strike
[Image: UOmHP7L.gif]
Crystal seal
[Image: crcP7fP.gif]
Warphole
[Image: x8MoaGK.gif]
Crystal block
[Image: MOzMUs9.gif]
Combo: Crystal seal, Crystal blast (Aerial), Cipher strike, reverse Crystal blast
[Image: rfzfsj2.gif]
Combo: Punch, Cipher strike, reverse Crystal seal, Crystal blast x3, Cipher strike, jump attack
[Image: C00iimT.gif]

Video demonstration

Stage 2 walkthrough

Download

Version: 13 Sep 2020
Mediafire


Credits

Gad for original character Julian (Human form)
STM for move and DC advice
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#2
Wow that's an amazing charachter
Feedback soon

Feedback:
1.I would make the D>J move possible to be directed upwards or downwards.
2.I would add some additional supecial attack: D^A: a stalking biscuit similar to John's, but that traps the enemy paralyzed. only 10 damage on its own but keep the enemy vulnerable for attacks for say... 2 seconds. in John's Biscuit level of tracking I would place the MP at a relatively high 350 MP. think it will add much to the gameplay.

best of luck! happy to see this project.
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#3
11 Nov 2019:

Crystal blast can now only be used 3 times consecutively.
Crystal seal can now deal damage to sealed enemies (up to 2 times)
Cipher strike input is now D^J, removed quickcast, deals 50 damage to unsealed enemies
Added Warphole
Reduced MP cost of Warphole from 50% to 30%
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#4
13 Sep 2020:

Increased MP cost of Cipher Strike from 15% to 20%
Increased MP cost of Warphole from 30% to 40%
Changed input of Cipher Strike and Warphole:
New Cipher Strike: DvA (forward) D^A (backward)
New Warphole: DvJ (forwards) D^J (backward)
Changed functionality: D^A and D^J will lead to aerial state, similar to old Warphole
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#5
Cipher-Strike and Warphole are both my favorites ones.
Also, the combos are very nice.
I can say the same to the visual effects. But I only don't like too much the sprites of Crystal-Blast.

Great char.
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