12-10-2017, 07:41 AM
System combo for characters:
Each subsequent physical attack produced by the character will have increased damage, compared to the previous one. To maintain balance, the damage level is set at 30 hp, and the maximum time between attacks is 1 second.
Video example: https://youtu.be/Pxw--mXVrNM
In the video, the "Injury: 0" parameter is set for greater visibility.
Each subsequent physical attack produced by the character will have increased damage, compared to the previous one. To maintain balance, the damage level is set at 30 hp, and the maximum time between attacks is 1 second.
Video example: https://youtu.be/Pxw--mXVrNM
In the video, the "Injury: 0" parameter is set for greater visibility.