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Stage: STM's Challenge Stage v1.51
#1
Looking for a new Stage mode that is interesting yet challenging, and not another army vs army fight? Well look no further!

What is this Stage about?
* I wanted to make a new interesting, yet challenging stage mode by modifying ONLY stage.dat.
* This is because I felt the original stage mode relied too much on an army, plus the gameplay felt repetitive and is not generous with milk.
* In the main stage, weaker enemies have more HP now and are more densely packed in a smaller space in greater variety.
* To compensate, the end bosses have much less HP so they don't feel like damage sponges.
* Conversely, allies are way fewer in numbers and have way less HP.
* In survival, all enemies have less HP to speed up the gameplay and make it less tedious.
* Slightly modified etc.bmp & etc_mirror.bmp are provided so that the messages don't look weird when they appear in the stage.
* Included mainoriginal.wma, which is the same as main.wma, because I understand people may not like menu music.

Download here!

Pastebin if you only want to look at the data.

(Video is now outdated)
Stages 1 to 5 playthrough:







Old Version (Click to View)
History:
After some time, I decided to go back and remake my old custom stage. I ended up revamping the stage so much that it pretty much no longer resembles the old one, and fixed any crashing issues that plagued the old stage, so I decided to make a whole new thread instead.

Enjoy!


Edits:
edit 28 jan 2017: Hotfix for 5-3 milks, plus some balance tweaking in 5-7.
edit 29 jan 2017: Fixed 5-7's stage id from 40 to 46.
edit 30 jan 2017: Fixed Survival phase 25,35,55,65 - this bug exists in the original LF2 Survival where id: 3000 is mistyped as "id: 300"(criminal).
edit 3 feb 2017: Survival Justins now have 150hp instead of 200hp for consistency with Battle mode or original LF2. Slight tweaks in stage 3 ratio.
edit 8 apr 2018: Some major balancing changes, added completely new Survival!
edit 16 apr 2018: Fixed some difficulty issues & bugs in stage 4.
edit 22 apr 2018: Adjusted a few difficulty issues in stage 5. v1.3c.

edit 5 may 2018: Further adjustments and ratio revamp. v1.5.
edit 16 nov 2018: Patched 3 typos in Survival, and fixed readme a bit. Zip file is still labelled as v1.5, but contents are v1.51
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza
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Thanks given by: Master A , Gad , Bamboori , rewlf2 , AmadisLFE , Luigi600
#2
Bump because I've given it a huge update.
* Balancing adjustments, especially to Stage 3 & 4. Also adjusted ratios greatly.
* All stages have 6 substages in total (stage 5 has 7 as before).
* Completely new Survival added.

Don't have an up-to-date video playthrough of it, unlikely to have time to make one because I'm busy.
See first post, added a video.
Survival playthrough will come another day.
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza
Reply
Thanks given by:
#3
I've scripted up an image - a storyboard, if you will - showing everything that spawns. Check it out:
I also generated the storyboard for the stock stage.dat, here.

Script attached in case it's useful to anyone.


Attached Files
.zip   storyboard.zip (Size: 556.94 KB / Downloads: 20)
I get a lot of e-mails that kick off by saying, I"I want to be zort's best bud' but who cares, so do lots of people, you have to more than just want it.
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Thanks given by: STM1993




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