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Juggling
#3
More accurately whether an itr has greater than fall 40 (41-60 is DOP, >60 is instant fall).

There is a way around this if you use a weapon. If you look carefully at the weapon data, weapons like scythe have fall 70 in their weaponstrength and should be able to knock someone down instantly, but the actual itr in the on_hand frames have fall 20.

Set the on_hand frame's fall to 70 and then make the weapon_strength use fall 20 instead, and there you go. The downside is that you'd either have to opoint something that opoints & then holds the weapon to attack(which is incredibly slow)... or you have to make every character always be holding a weapon (which has a lot of other issues on its own)
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Messages In This Thread
Juggling - by Zabobula - 09-24-2016, 04:44 PM
RE: Juggling - by Ramond - 09-24-2016, 04:49 PM
RE: Juggling - by Zabobula - 09-25-2016, 06:31 AM
RE: Juggling - by STM1993 - 09-24-2016, 06:44 PM
RE: Juggling - by Som1Lse - 09-25-2016, 08:25 AM
RE: Juggling - by STM1993 - 09-25-2016, 08:46 AM
RE: Juggling - by Boop - 09-25-2016, 06:17 PM
RE: Juggling - by Zabobula - 09-25-2016, 11:11 PM
RE: Juggling - by Boop - 09-26-2016, 06:01 PM
RE: Juggling - by Zabobula - 09-26-2016, 06:17 PM
RE: Juggling - by Boop - 09-26-2016, 06:19 PM
RE: Juggling - by Zabobula - 09-26-2016, 09:01 PM
RE: Juggling - by bashscrazy - 09-26-2016, 02:41 AM
RE: Juggling - by You'rHighness - 09-26-2016, 08:06 PM



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