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[Character]Skill that may only be used once - issues and problems
#5
(09-08-2016, 12:23 PM)AscheLeee Wrote:  Are there any working examples of this ik8 method? I couldn't get it to work. Not sure if I'm doing it wrong, but whenever the character gets knocked down, the ik8 detaches and can even get attached to the attacker.
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    DC-Code:
<frame> 100 LastWord_stick
   pic: 12  state: 3002  wait: 0  next: 101  dvx: 0  dvy: 0  centerx: 40  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 0
   itr:
      kind: 8  x: 21  y: 0  w: 43  h: 62 dvx: 101
   itr_end:
   opoint:
      kind: 1  x: 21  y: 400  action: 102  dvx: 0  dvy: 0  oid: 223  facing: 0
   opoint_end:
<frame_end>
Try adding fall: 70 to the itr kind 8.
Also, your hitting itr uses bdef32. That won't cancel last words if the character has armor class (or if Louis is in frame <20 or state is 4/5/7); use bdef100.

(09-08-2016, 12:23 PM)AscheLeee Wrote:  I added this body to every frame, including 399 (dummy):
Just want to point out that there are some unused data frames in LF2, such as 95 dash_defend (Louis & LEX don't have this iirc because 95 is used for >>JA), 207 tired & 399 dummy. You can remove them to no ill effect. Louis & John also have some unused frames in some of their special moves.
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Messages In This Thread
RE: [Character]Skill that may only be used once - issues and problems - by STM1993 - 09-08-2016, 01:30 PM



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