10-04-2015, 03:43 PM
Well I tested, and see what you mean. But its working fine according to what I need, although he takes a bit of damage though. :P
Alternate Stance
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10-04-2015, 03:43 PM
Well I tested, and see what you mean. But its working fine according to what I need, although he takes a bit of damage though. :P
^ Fair enough.
(10-04-2015, 03:31 PM)bashscrazy Wrote: Couldn't each fire attack just have itr8 that reacts to a special bdy?That would work well on a few assumptions: 1) The attack is a ball. If a character were directly hitting someone with fire (eg: punch with itr effect 2), then this wouldn't work at all. 2) Achieving a fire absorbing effect; like the character is able to absorb Firen's DvJ flame as opposed to letting it continue to fly through harmlessly. 3) You don't mind if you absorb both enemies' and teammate's fireballs. ~Spy_The_Man1993~ Steiner v3.00 (outdated), Challenge Stage v1.51 Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer Working on the LF2 Rebalance mod. Avatar styled by: prince_freeza Thanks given by: bashscrazy , T.O.R.N.A.D.O , Rhino.Freak
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