(09-07-2015, 08:27 AM)T.O.R.N.A.D.O Wrote: I tried the placeholder thing but it was not successfully executing. Then I tried a self hitting itr with -ve bdefend, still not working. Player directly goes to the broken defend frames when hit during second case.
I can't do the aerial defense thing because it takes damage and I don't want that. I didn't understand that counter thing which you posted.
Okay, a few things:
1) Simply telling us the placeholder thing didn't work doesn't tell us accurately what went wrong. Show us the code, use the "[ code=dc]" tag.
2) Self-hitting with -ve bdefend likely failed because you forgot to include fall: -1.
3) Since you don't want any damage at all, the counter method, aerial defense and the self-hitting method will not be good enough for you.
There is one last method you can use but you cannot carry a weapon, which is the armor used in YinYin's Julio(and I tried to replicate with my rep char Steiner). The idea is actually very simple:
* Character creates & carries a heavy weapon(with bdy so it can be hit) with opoint kind 2.
* Heavy weapon uses opoint kind 2 to create yet another object.
* When heavy weapon is destroyed (either by taking too much damage or bdefend 100), it will drop the object and the object will have a hidden itr to hit the character, who would otherwise be unhittable.