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Weapon: strength_list
#1
Did everybody already know that you can extend the weapon strength list as you like?

    DC-Code:
<weapon_strength_list>
   entry: 1 normal 
     dvx: 2  fall: 40  vrest: 10 bdefend: 16  injury: 40
   entry: 2 jump   
     dvx: 7  fall: 70  vrest: 10  bdefend: 16   injury: 40
   entry: 3 run    
     dvx: 10  fall: 70  vrest: 10  bdefend: 16   injury: 50
   entry: 4 dash   
     dvx: 12  fall: 70  vrest: 20  bdefend: 60  injury: 50
   entry: 5 kill   
     dvx: 12  fall: 70  vrest: 20  bdefend: 60  injury: 500 effect: 2
<weapon_strength_list_end>
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#2
I found that out when I was messing with Freeze's weapon for my mod. It's very interesting.
To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.
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#3
Once I thinked about it but never tryied it.
Useful
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#4
Hah, I love these awkward moments. May I ask what it is supposed to do?

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#5
i never really tried it out.
did you find a limit of strength_list?
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#6
(07-21-2013, 07:35 PM)The Hari Wrote:  May I ask what it is supposed to do?
This example kills with fire.

(07-21-2013, 07:41 PM)Bamboori Wrote:  did you find a limit of strength_list?
Haven't tested. Feel free to do it yourself.

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#7
(07-21-2013, 07:52 PM)YinYin Wrote:  
(07-21-2013, 07:35 PM)The Hari Wrote:  May I ask what it is supposed to do?
This example kills with fire.
You're right! injury: 500 and effect: 2 should work exactly in that way.
...
Still I have no idea what this new tag chaged in my weapon. "kill" ? So last hit before opponent die, will has fire effect?
Because it's not working.

And what do you mean by:
(07-21-2013, 04:33 PM)YinYin Wrote:  you can extend the weapon strength list as you like?
You/We should rather create a list of what every new "entry: x" means.

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#8
Obviously you have to use a new entry inside a character wpoint: attacking: 5

I have no definite use for a larger list myself yet so I'm not defining anything new here.
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#9
What a fail. Looks like I had no idea how <weapon_strenght_list> even working.

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#10
lol but isnt that elementary DC, where you learn that attacking is related to entries? and since it is so you just put x entry and weaponact: x? :p

I never thought it could not accept new entries. btw i have add some new entries in my mod :p
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