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Faster punch
#5
Okay.. From reading your first post you want fast attack animation and multiple punches that hit when you press attack once.

Solution:

Frame 60 -> 61 -> 62 -> 63 -> 64
Have animation here where it's something like this:
60 charging left punch
61 left punch
62 both hands at side
63 charging right punch
64 right punch

Do the same thing for frames 65->69
It can be the exact same pictures too in same order.

Have an itr in 61/66 with fall 20
Have an itr in 64/69 with fall -1

You press the attack button 3 times and strike the enemy 6 times.
You don't even need any arest or vrest in the itrs

Code:
<frame> 61 punch
  pic: 11  state: 3 wait: 0  next: 62  dvx: 0  dvy: 0  dvz: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
 sound: data\007.wav
  itr:
     kind: 0 x: 43 y: 35 w: 29 h: 14  dvx: 2  bdefend: 16  injury: 20  fall: 20
  itr_end:
  bdy:
     kind: 0  x: 18  y: 14  w: 31  h: 64
  bdy_end:
<frame_end>

<frame> 64 punch
  pic: 13  state: 3  wait: 0  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
 sound: data\007.wav
  bdy:
     kind: 0  x: 22  y: 9  w: 33  h: 71
  bdy_end:
  itr:
     kind: 0 x: 43 y: 35 w: 29 h: 14  dvx: 2  bdefend: 16  injury: 20  fall: -1
  itr_end:
<frame_end>

edit: DAMMIT! I was ninja'd

edit2: shiiii~ STM's method works better. Use fall: 1 in the first itr for frame 61/64 and like fall: 18 in 64/69 and 2 attack button presses do 4 hits before the super punch. Also the enemy reacts better to this method.
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Messages In This Thread
Faster punch - LeonardoTheVinci - 06-15-2015, 06:34 PM
RE: Faster punch - EpicMickeyBR - 06-15-2015, 06:48 PM
RE: Faster punch - LeonardoTheVinci - 06-16-2015, 12:27 AM
RE: Faster punch - STM1993 - 06-16-2015, 01:03 AM
RE: Faster punch - bashscrazy - 06-16-2015, 01:05 AM



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