Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
alternate basic moves
#4
I got a question regarding this method. I used it for Louis' run attack and it worked.. now I try to use it for his dash attack, and he sometimes does his regular dash attack, and sometimes does the 0 mp version. However, the 0 mp move also costs mp now and then.

Code:
Base frame:

<frame> 90 dash_attack
   pic: 63  state: 15  wait: 1  next: 96  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 73  hit_a: 150  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 8  w: 27  h: 61
   bdy_end:
   bdy:
      kind: 0  x: 11  y: 31  w: 43  h: 22
   bdy_end:
<frame_end>

<frame> 96 no_mp_dash
   pic: 142  state: 3  wait: 2  next: 97 dvx: 10  dvy: 0  dvz: 0  centerx: 30  centery: 81  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\003.wav
   wpoint:
      kind: 1  x: 34  y: 47  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 21  w: 44  h: 54
   bdy_end:
<frame_end>

<frame> 150 dash_attack(normal)
   pic: 132  state: 15  wait: 1  next: 91  dvx: -1  dvy: -1  dvz: 0  centerx: 38  centery: 73  hit_a: 0  hit_d: 0  hit_j: 0 mp: 75
  sound: data\031.wav
   bdy:
      kind: 0  x: 19  y: 8  w: 27  h: 61
   bdy_end:
   bdy:
      kind: 0  x: 11  y: 31  w: 43  h: 22
   bdy_end:
<frame_end>

Shouldn't this be working just fine?
Original character edits
Goku2021
LF2 Timelapse (open source mod)

Reply
Thanks given by:


Messages In This Thread
alternate basic moves - by YinYin - 08-09-2008, 10:03 AM
RE: alternate basic moves - by Azriel - 08-09-2008, 10:21 AM
RE: alternate basic moves - by YinYin - 08-09-2008, 10:39 AM
RE: alternate basic moves - by Memento - 06-29-2015, 08:09 PM
RE: alternate basic moves - by YinYin - 06-29-2015, 08:41 PM



Users browsing this thread: 1 Guest(s)