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[help] Pick flying weapon in mid-air
Hey DCing guys,
I'm new to the whole "make your own char" thing but I am working on this char:

so a problem I found is that one of his abilities (or his weapon ability) is to be able to pick the weapon in mid-air.

As name suggests he can spawn custom boomerangs that fly and hit the enemy. But if he misses I would like him to be able to pick that boomerang instead of creating another (using MP and bla bla bla), or even pick any weapon thrown at him by simply pressing the defend button =)

I tought about some options:
A. Boomerang is pickable by anyone (code on the boomerang).
B. System fakes a weapon catch but actually kills old weapon and makes a new one on player's hand.
C. System lets player simply catch the weapons.
D. System only let's that especific char with that kind of weapon to be able to do this.

on this case, D is boring, A and B are acceptable and C is optimal.

sorry for my bad english and I hope you can help me.

ps: I'm not here for you to do the work for me, I want you to explain me so I don't bother you again.
[Image: bilxvzqm0a6dmcc6c.png]
by firzenX's graphics shop

my spriting attempts | Char: Boomer
chishio: "The only limitations in life, are those imposed by yourself and the laws of physics." - learn parkour or join the matrix (either will set you free from physics).
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Messages In This Thread
[help] Pick flying weapon in mid-air - SparK - 03-19-2010, 07:51 AM

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