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[4 CHARs] The Ninja Tales (NO NARUTO!!!)
#16
BIG UPDATE
v1.05
-Duration of Katos FLAME SWORDS got increased
-But in redo the usage of the Buff reduces it's length more
-Fixed a little OP-ness on Fusejy RELEASE MOVE

v1.22
-Updated and added the AI scripts of Ninja Tales to be compatible with AS-AI
-Reworked file structure to ease the installation
-Reduced mp cost of Fusej's blastpush from 150 to 100
-Fixed Fusej doing a blastpush if you were to hit DJA whilst holding an enemy
-Reworked Fusej's dodging (previously he pretty much killed himself by 'dodging' back into the enemy's combo)
-Increased Fusej's recovery time after being hit
-Reworked Dokum entirely. You can revert to the 'old' Dokum by replacing NDokum.dat with NDokum_OLD.dat
-Rewrote large sections of the readme to improve overall grammar

>>> DOWNLOAD <<<

I recommend sending 8 (actually 7, you're the spectator) Dokum's or Fusej's into a Battle Royal versus mode, it's simple hilarious.
Exspecially Fusej's AI turned out to be a HECK of an annoying bastard.
You could remove all his abilities and it would still 1on1 quite every basic AI down, just spamming that damn dash_attack.


edit @ Dokum:
Quote:For latter one, there is a particular 'head on charge' style of move (similar to Mark's D>J), for which I can currently only use the rowing sprites. If somebody's interested in creating the sprite for such a move (3-4 sprites (leg movement) should be sufficient), please feel free to help me out.
Or otherwise, we'll have to continue watching Dokum as he rows enemy into a stun-combo :P
My Creations: (Click to View)

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Greetz,
Alblaka
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Thanks given by: Marko pro


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RE: [4 CHARs] The Ninja Tales (NO NARUTO!!!) - by Alblaka - 02-04-2013, 05:15 PM



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