Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New poison effect
#1
MH Wrote:poison

So here I am with my thoughts...

The main idea of my poison is that ball with state: 400 chasing enemy, and decreasing enemy lifes at (for ex.) every 10 seconds (with centerx +120). It could be done with itrk: 0 or itrk: 3, but there're some problems that will occure:
  • Everyone will see shadow of that ball.
  • The ball with state: 400 can chase other enemy instead of that poisoned...

The first problem can be solved by simple way: change that ball id:.

The other problem can be solved with itrk: 8, but then, more problems will occure.

So my question: is there any way to avoid that second problem without more problems?

I prefer to play in vs mode 1vs1, then You'll true poison! :P

BTW, it could look much cooler if You infect caught character, but hey, it doesn't matter... I think... :P

And one more thing: You need to wait, and then it'll poison :P

Critics and suggestions are welcome! :D

Here's my study example: (attached)


Attached Files
.rar   poison.rar (Size: 23.64 KB / Downloads: 257)
Reply
Thanks given by:


Messages In This Thread
New poison effect - by Simoneon - 06-06-2009, 02:26 PM
RE: New poison effect - by HappyHouR - 06-06-2009, 08:52 PM
RE: New poison effect - by Simoneon - 06-06-2009, 08:56 PM
RE: New poison effect - by HappyHouR - 06-07-2009, 01:38 AM
RE: New poison effect - by The Lost Global Mod - 06-07-2009, 11:33 AM
RE: New poison effect - by Drahcir - 06-07-2009, 03:02 PM
RE: New poison effect - by Simoneon - 06-07-2009, 03:07 PM
RE: New poison effect - by Drahcir - 06-07-2009, 06:55 PM
RE: New poison effect - by WoodySmasher - 06-11-2009, 10:14 AM



Users browsing this thread: 1 Guest(s)