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changing teams with ball without rebounding
Wait, in the frame before the sharingan show, you have a looping frame, right?

I suggest using a opoint in that frame to create a ball that opoint out a special bdy to prevent extra ball appear.

It also have itr/kind: 8 to react to the bdy your fire ball constantly create.

When the itr and the bdy interact, the copy ball will go a frame and make another bdy to let your char move.

After that it go to a frame that waiting for the itr/kind: 8 that you're going to use.

There, no need extra frames.
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RE: changing teams with ball without rebounding - by no one - 05-22-2009, 08:59 AM

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