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Move after Death - Next Level
#7
uhm I would have done it like this, let the char itselfe react with the spwaned t0 object so he'll go to "faked" lying frames which doesn't spwan the t0 objects...

it should work like this: the character dies and goes to the lying frames, after 30 TU's(what is the normal waiting value on the lying frames) that frame will repeat itselfe and summon that t-0 object, at the same time it reacts with the special bdy of that object due to a itr/k: 8, which brings him into some faked lying frames which are exactly the same but without the opoint, so the special t0 object is only spwaned a single time, that should be enough to make your thunder-reviving-whatever-ball react with it and brings your character back to live...
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Thanks given by: Alblaka


Messages In This Thread
Move after Death - Next Level - by Alblaka - 04-29-2009, 09:54 AM
RE: Move after Death - Next Level - by MH-Razen - 04-29-2009, 01:06 PM
RE: Move after Death - Next Level - by Alblaka - 04-29-2009, 01:43 PM
RE: Move after Death - Next Level - by MH-Razen - 04-29-2009, 02:04 PM
RE: Move after Death - Next Level - by Alblaka - 04-29-2009, 04:16 PM
RE: Move after Death - Next Level - by TheNave - 04-29-2009, 04:21 PM
RE: Move after Death - Next Level - by Alblaka - 04-29-2009, 04:27 PM
RE: Move after Death - Next Level - by TheNave - 04-29-2009, 03:40 PM



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