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different carried weapons cause different attacks at hit_Fa move
#1
Ok as some of you might know, I'm making a SSB LF2 mod. Currently I am coding Kirby's copy ability. So far I've got up to the bit where Kirby has the hat(it's a weapon) and wants to use the hat's special move. My problem is that I don't want to give the weapon a special move the normal way (the one on LFE's tutorials) because there are some moves that take alot more time than other, for example, Mario's fireball is very quick, but Falcon Punch takes at least 2 seconds. And since the tutorial on LFE is just holding the weapon at a specific frame, it won't really help :/

So what Nave and I thought was that we could have the weapon catch the character and bring him to a specific frame. But that doesn't work (weapon is on the same team as character). So I thought that I could make the weapon summon a ball that has state: 18 to catch Kirby. But Kirby is STILL left uncaught :(

So can anyone help me please?

Here's all of related the data if you want it:

Kirby's dat:

<frame> 267 power
pic: 0 state: 10 wait: 1 next: 267 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0
bdy:
kind: 0 x: 0 y: 900 w: 79 h: 700
bdy_end:
wpoint:
kind: 1 x: 33 y: 61 weaponact: 100 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 268 Fireball
pic: 10 state: 10 wait: 2 next: 0 dvx: 2 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 2 x: 39 y: 46 w: 36 h: 25 vrest: 1
itr_end:
bdy:
kind: 0 x: 28 y: 12 w: 33 h: 70
bdy_end:
cpoint:
kind: 2 x: 39 y: 79
cpoint_end:
<frame_end>

<frame> 269 Fireball
pic: 28 state: 10 wait: 1 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data/mario_sounds/fireball.wav
opoint:
kind: 1 x: 56 y: 70 action: 0 dvx: 0 dvy: 0 oid: 205 facing: 0
opoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
cpoint:
kind: 2 x: 39 y: 79
cpoint_end:
<frame_end>

<frame> 270 Fireball
pic: 29 state: 10 wait: 4 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
cpoint:
kind: 2 x: 39 y: 79
cpoint_end:
<frame_end>

Mario Hat's dat:

<frame> 100 dummy
pic: 0 state: 9 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 29 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 23 y: 24 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 56 y: 70 action: 100 dvx: 0 dvy: 0 oid: 203 facing: 0
opoint_end:
<frame_end>

The ball that is supposedly going to catch Kirby's dat:

<frame> 100 Mario
pic: 999 state: 18 wait: 1 next: 100 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 29 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 23 y: 24 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 3 x: 0 y: 1000 w: 79 h: 500
catchingact: 100 100 caughtact: 268 268
itr_end:

<frame_end>

<frame> 101 Mario
pic: 999 state: 9 wait: 1 next: 102 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 29 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 23 y: 24 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
cpoint:
kind: 1 x: 39 y: 79
vaction: 268 throwvz: -842150451 hurtable: 1 throwinjury: -842150451
cpoint_end:
<frame_end>

<frame> 102 Mario
pic: 999 state: 9 wait: 1 next: 103 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 29 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 23 y: 24 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
cpoint:
kind: 1 x: 39 y: 79
vaction: 269 throwvz: -842150451 hurtable: 1 throwinjury: -842150451
cpoint_end:
<frame_end>

<frame> 103 Mario
pic: 999 state: 9 wait: 0 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 29 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 2 x: 23 y: 24 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
cpoint:
kind: 1 x: 39 y: 79
vaction: 270 throwvz: -842150451 hurtable: 1 throwinjury: -842150451
cpoint_end:
<frame_end>
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different carried weapons cause different attacks at hit_Fa move - by Zazz1 - 09-19-2008, 06:38 AM



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