05-15-2019, 06:01 PM
I felt like doing some data changing and now I want the character to do the following whenever he gets any hits that don't break his defence (state: 7): the 'weak' move hits the character in the specified frame with state 7, the character endures the hit and finishes off in the next frame. I'd also like an opoint to be spawned with a special effect around the character. I want it to spawn exactly when he endures it, as a direct response to the enduring. How can I do this?