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[solved] A ridiculous bug, I can't figure out.
#1
Here:
[Image: 2111o4x.gif]
I have checked and double checked frames. I don't know why this happens. I had to delete a complete character cause this happened one time.

I'm starting to believe it has something to do with the hit_j: tag
Basically, My character has hit_Fa: (disaster-harbour-bird) attack, but can go to a stronger level by clicking Jump (360-pound-cannon) and the hit_Fj: attack being called 'cool story bro' jumps in after the 360 cannon frame- a completely separate move.

Harbour bird
    DC-Code:
<frame> 238 Disaster-Harbour-bird
   pic: 105  state: 15  wait: 1  next: 239  dvx: 0  dvy: 0  centerx: 35  centery: 79  hit_a: 0  hit_d: 0  hit_j: 246
   bdy:
      kind: 0  x: 16  y: 14  w: 32  h: 64
   bdy_end:
<frame_end>
<frame> 239 Disaster-Harbour-bird
   pic: 106  state: 15  wait: 2  next: 240  dvx: 0  dvy: 0  centerx: 35  centery: 79  hit_a: 0  hit_d: 0  hit_j: 246
   bdy:
      kind: 0  x: 16  y: 14  w: 32  h: 64
   bdy_end:
<frame_end>
<frame> 240 Disaster-Harbour-bird
   pic: 108  state: 15  wait: 2  next: 241  dvx: 0  dvy: 0  centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 15  y: 24  w: 41  h: 54
   bdy_end:
<frame_end>
<frame> 241 Disaster-Harbour-bird
   pic: 109  state: 15  wait: 1  next: 242  dvx: 0  dvy: 0  centerx: 44  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 20  w: 49  h: 59
   bdy_end:
   opoint:
      kind: 1  x: 64  y: 72  action: 50  dvx: 0  dvy: 0  oid: 236  facing: 0
   opoint_end:
<frame_end>
<frame> 242 Disaster-Harbour-bird
   pic: 110  state: 15  wait: 0  next: 243  dvx: 0  dvy: 0  centerx: 44  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 20  w: 49  h: 59
   bdy_end:
<frame_end>
<frame> 243 Disaster-Harbour-bird
   pic: 112  state: 15  wait: 5  next: 244  dvx: 0  dvy: 0  centerx: 44  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 20  w: 49  h: 59
   bdy_end:
<frame_end>
<frame> 244 Disaster-Harbour-bird
   pic: 113  state: 15  wait: 2  next: 245  dvx: 0  dvy: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 26  y: 12  w: 29  h: 65
   bdy_end:
<frame_end>
<frame> 245 Disaster-Harbour-bird
   pic: 114  state: 15  wait: 2  next: 999  dvx: 0  dvy: 0  centerx: 40  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 15  w: 30  h: 63
   bdy_end:
<frame_end>




360 pound cannon:
    DC-Code:
<frame> 246 Pound Cannon
   pic: 105  state: 15  wait: 3  next: 247  dvx: 0  dvy: 0  centerx: 35  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 16  y: 14  w: 32  h: 64
   bdy_end:
<frame_end>
<frame> 247 Pound Cannon
   pic: 134  state: 15  wait: 4  next: 248  dvx: 0  dvy: 0  centerx: 42  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 27  y: 12  w: 29  h: 65
   bdy_end:
<frame_end>
<frame> 248 Pound Cannon
   pic: 242  state: 15  wait: 1  next: 249  dvx: 0  dvy: 0  centerx: 72  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 57  y: 96  w: 29  h: 62
   bdy_end:
<frame_end>
<frame> 249 Pound Cannon
   pic: 243  state: 15  wait: 2  next: 250  dvx: 0  dvy: 0  centerx: 75  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 50  y: 111  w: 44  h: 46
   bdy_end:
<frame_end>
<frame> 250 Pound Cannon
   pic: 135  state: 15  wait: 4  next: 251  dvx: 0  dvy: 0  centerx: 47  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 21  y: 33  w: 50  h: 44
   bdy_end:
<frame_end>
<frame> 251 Pound Cannon
   pic: 136  state: 15  wait: 4  next: 252  dvx: 0  dvy: 0  centerx: 48  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 26  y: 31  w: 43  h: 47
   bdy_end:
<frame_end>
<frame> 252 Pound Cannon
   pic: 114  state: 15  wait: 2  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 15  w: 30  h: 63
   bdy_end:
<frame_end>


Cool story bro:
    DC-Code:
<frame> 259 cool-story-bro
   pic: 121  state: 15  wait: 3  next: 260  dvx: 0  dvy: 0  centerx: 37  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 25  w: 39  h: 51
   bdy_end:
<frame_end>
<frame> 260 cool-story-bro
   pic: 122  state: 15  wait: 8  next: 261  dvx: 0  dvy: 0  centerx: 38  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 17  y: 35  w: 45  h: 39
   bdy_end:
<frame_end>
<frame> 261 cool-story-bro
   pic: 123  state: 15  wait: 0  next: 262  dvx: 0  dvy: 0  centerx: 35  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
<frame> 262 cool-story-bro
   pic: 999  state: 15  wait: 0  next: 263  dvx: 200  dvy: 0  centerx: 35  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
<frame> 263 cool-story-bro
   pic: 999  state: 15  wait: 0  next: 264  dvx: 550  dvy: 0  centerx: 35  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
<frame> 264 cool-story-bro
   pic: 124  state: 15  wait: 0  next: 265  dvx: 0  dvy: 0  centerx: 35  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 15  y: 36  w: 48  h: 39
   bdy_end:
<frame_end>
<frame> 265 cool-story-bro
   pic: 125  state: 15  wait: 10  next: 266  dvx: 0  dvy: 0  centerx: 35  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 15  y: 36  w: 48  h: 39
   bdy_end:
<frame_end>
<frame> 266 cool-story-bro
   pic: 126  state: 15  wait: 13  next: 258  dvx: 0  dvy: 0  centerx: 35  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 15  y: 36  w: 48  h: 39
   bdy_end:
<frame_end>
[Image: variaboss.png]
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#2
where is frame 258?

Also frames 246-252 don't have hit_Fj: .

My advice is you should not work on your stuff when your tired ,otherwise you will sure to not notice mistakes.
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#3
I think that this gif is not working correctly.
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#4
D>AJ

will peform D>A (,eventually a J-version of D>A) and then a D>J.
It's a long-known "bug" related to how LF2 handles inputs.
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Greetz,
Alblaka
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#5
(02-21-2012, 08:13 AM)HappyHouR Wrote:  where is frame 258?

Also frames 246-252 don't have hit_Fj: .

My advice is you should not work on your stuff when your tired ,otherwise you will sure to not notice mistakes.
... I made no mistakes.
(02-21-2012, 11:39 AM)Alblaka Wrote:  D>AJ

will peform D>A (,eventually a J-version of D>A) and then a D>J.
It's a long-known "bug" related to how LF2 handles inputs.

Thanks a lot.
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