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Pushing - YinYin - 05-10-2015

Here is how I plan to do the cold touch for Ryce.
When you catch and instantly throw another character you can skip some of the cpoint related repositioning and gain a lot of cool features:
  • force the opponent into a frame of your choice
  • go into a hit frame with hit sounds and effects of your choice
  • gain z control over your opponent
  • no y-axis trouble or characters getting stuck in jump frame (so it works on any character size)

Here are some template frames that change a templates walking grab into a push:
    DC-Code:
<frame> 4 standing
   pic: 0 state: 9 wait: 1 next: 999 centerx: 39 centery: 79
   sound: data\013.wav
   cpoint:
      kind: 1 x: 60 y: 79 vaction: 112 cover: 21 throwvx: 9 throwvz: 9
   cpoint_end:
   wpoint:
      kind: 1 x: 33 y: 45 weaponact: 21
   wpoint_end:
   bdy:
      kind: 0 x: 21 y: 18 w: 43 h: 62
   bdy_end:
<frame_end>
 
<frame> 5 walking
   pic: 4 state: 1 wait: 3 next: 999 centerx: 39 centery: 79
   wpoint:
      kind: 1 x: 45 y: 53 weaponact: 21
   wpoint_end:
   itr:
      kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 4 caughtact: 112
   itr_end:
   bdy:
      kind: 0 x: 28 y: 15 w: 27 h: 65
   bdy_end:
<frame_end>
 
<frame> 6 walking
   pic: 5 state: 1 wait: 3 next: 999 centerx: 39 centery: 79
   wpoint:
      kind: 1 x: 40 y: 55 weaponact: 21
   wpoint_end:
   itr:
      kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 4 caughtact: 112
   itr_end:
   bdy:
      kind: 0 x: 28 y: 15 w: 27 h: 65
   bdy_end:
<frame_end>
 
<frame> 7 walking
   pic: 6 state: 1 wait: 3 next: 999 centerx: 39 centery: 79
   wpoint:
      kind: 1 x: 33 y: 57 weaponact: 22
   wpoint_end:
   itr:
      kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 4 caughtact: 112
   itr_end:
   bdy:
      kind: 0 x: 28 y: 15 w: 27 h: 65
   bdy_end:
<frame_end>
 
<frame> 8 walking
   pic: 7 state: 1 wait: 3 next: 999 centerx: 39 centery: 79
   wpoint:
      kind: 1 x: 24 y: 56 weaponact: 23
   wpoint_end:
   itr:
      kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 4 caughtact: 112
   itr_end:
   bdy:
      kind: 0 x: 28 y: 15 w: 27 h: 65
   bdy_end:
<frame_end>


You can do pretty crazy things with this (outside of walking with kind 3 as well).