LF2 Data Structures Reverse Engineered (C++ header) - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: General Zone (https://lf-empire.de/forum/forumdisplay.php?fid=23) +--- Forum: Programming (https://lf-empire.de/forum/forumdisplay.php?fid=50) +--- Thread: LF2 Data Structures Reverse Engineered (C++ header) (/showthread.php?tid=8003) |
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LF2 Data Structures Reverse Engineered (C++ header) - Boop - 06-27-2012
I give you all the lf2 data structures! Just put
You need to exist in lf2 memory space for this to work, so you either need to inject a dll with an injector(like the realtime data changer used), have an exe that is modified to load a dll (this is how the dll framework worked) or use a directdraw wrapper (like the AI dll worked). This makes working with lf2 a lot easier. Instead of doing things like
you can do
Basically you don't need to know all these random numbers and stuff any more RE: LF2 Data Structures Reverse Engineered (C++ header) - blow_fly98 - 06-28-2012 More info >>here<<. (Click on "Go to spreadsheet view" at the top if you have stuff to contribute.) RE: LF2 Data Structures Reverse Engineered (C++ header) - Boop - 07-03-2012
Some external frame data reading ;) (as in you don't have to exist in lf2's memory). |