[Else]Sprite Mirrorer v 2.0 released (Can be moved to releases) - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +---- Forum: Releases (https://lf-empire.de/forum/forumdisplay.php?fid=34) +---- Thread: [Else]Sprite Mirrorer v 2.0 released (Can be moved to releases) (/showthread.php?tid=3348) |
[Else]Sprite Mirrorer v 2.0 released (Can be moved to releases) - Som1Lse - 08-01-2009 As the new version of LF2 uses more bitmaps then the creator of a char, weapon or whatever will have to mirror the sprite sheet(s). Paint>Open>Mirror>Save>Open>Mirror>Save>Open>Mirror>Save>Open>Mirror>Save>Open>Mirror>Save etc... This will get very boring and take a lot of time if your project has more than 10 sprite sheets.(Like a Mod or Jamel) I made a program to speed up things. It will now look like Sprite Mirrorer>Mirror>Mirror>Mirror>Mirror>Mirror etc... It is completely noob-proof. I am however not responsible for any damages in case it isn't completely noob-proof. Screen: (there isn't much to show anyway) Updates: (Click to View) Thanks to Revel for his DraggerDLL.dll. Also, thanks to Fiandsnuve for making me update this old pile of code into a newer pile of code. Download:[attachment=2130] RE: [Else]Sprite mirroror - Alblaka - 08-01-2009 (08-01-2009, 02:12 PM)Someone else Wrote: As the new version of LF2 uses more bitmaps then the creator of a char, weapon or whatever will have to mirror the spritesheet(s). Paint>Open>Mirror>Save>Open>Mirror>Save>Open>Mirror>Save>Open>Mirror>Save>Open>Mirror>Save etc... DDDDDD Btw, i still not really got it: Do you NEED to make all these mirror thingys if you take the new version or CAN you do that? RE: [Else]Sprite mirroror - Som1Lse - 08-01-2009 Well if I understood correctly then: The creator of a char could (should) use this to mirror all the sprites so it will work on the new version. And the one who downloads a char without mirrored sprites can mirror them much faster. Edit: Think bamboori understood you better than me. Well he is right. RE: [Else]Sprite mirroror - LutiChris - 08-01-2009 I dont' like the new version of LF2 v2a It's too complicated!!! augh* DIE!!!... RE: [Else]Sprite mirroror - Bamboori - 08-01-2009 i understood it like this: you CAN do the mirror sprites, but you dont need to. but then the game will have the same error as the previous version: with a newer graphic card the sprites wont mirror. correct me if im wrong RE: [Else]Sprite mirroror - Som1Lse - 08-01-2009 (08-01-2009, 03:52 PM)Bamboori Wrote: correct me if im wrong Completely right RE: [Else]Sprite mirroror - Alblaka - 08-01-2009 So... i don't have a good gcard, i don't use asymetric char sprites... So it's all uninteresting for me, thanx XD RE: [Else]Sprite mirroror - Ragor - 08-03-2009 I know how to do this on paint... RE: [Else]Sprite mirroror - Som1Lse - 08-03-2009 Yes I do to. This just speed things up. RE: [Else]Sprite mirroror - Gogeta - 08-14-2009 Note that it doesnt work with spritesheets bigger than 800*560. If your spritesheet is bigger than that you will need to use the paint method. Please explain wich paint method |