Kingdom-LF2 DC Tech - Stage Music - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Advanced Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=13) +---- Thread: Kingdom-LF2 DC Tech - Stage Music (/showthread.php?tid=20) |
Kingdom-LF2 DC Tech - Stage Music - MH-Razen - 03-08-2008 MH-LF2 I found a new and better (in my opinion) way for sound music: You all know that itr/kind 8 makes an object go to a type 0 bdy, and you also know that it's just a place-correction if you note the same frame in the dvx-term of the itr - so then look at this frame: Code: <frame> 307 rain-soundball It's a type3 ball, activated through a type5 object in stage mode. In Kingdom LF2 the LF's have bdy's from y: 50000 (h: 500) to y: 59000 (h: 500), so the itr area noted there will react on all little fighters and stay with the character - you'll hear the sound all the time (it's the stay-shield method with sound-function, nothing more). The only problem you might have is with LF-Enemies in Stage Mode. It might happen that the sound stay with them and if you're to far away you don't hear it anymore... Lauli Hmm, not so good I think. It's ways too complicated than spawning an object that makes the music. +You have to edit every character to let the music play, so it might wont be a that good idea, I think... MH-LF2 Lol, didnt think of this since I had them edited anyways... Turue, then the old way is better smilie YinYin you should try to put a special boss music there - then its perfectly fine |