[Char] Mefju (Levi Version) - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: [Char] Mefju (Levi Version) (/showthread.php?tid=10873) |
Mefju (Levi Version) - rewlf2 - 07-20-2018 Introduction Mefju is a character originating from Gad's creations, having stomp, energy sword, ground dash and an energy blast. I basically nerfed a lot of matter and remade him into a hero character. However I also added some tactical features into his moveset, which is much different from usually I add different systems. Description Mefju is a melee fighter that all his moves have short range, but are generally versatile. Instead of being either a speedy or heavy character, Mefju has both advantages, with his unique ability to chain his moves in quick succession. He is highly unstable as drawback, most of his combos are flipable and require intense attention to maneuver effectively. Move list (Click to View) Screenshot Sneak kick Energy Blast Dash + Aerial punch finish Dash + Kick finish Stomp Stomp + Blast Claw Aerial Claw (At the end of combo) Energy Sword Combo Demonstration Video demonstration https://youtu.be/ZSdJ-29M6m0 Updates Updates (Click to View) Version: 9 Dec 2020 Mediafire Credits Gad for original Mefju STM and Nyamaiku for move and DC advice RE: Mefju (Levi Version) - rewlf2 - 09-02-2019 2 Sep 2019: Revised damage and MP cost of moves: Dash: 50% >> 40% MP, 50 >> 60 damage Stomp + Blast: 30%+10% >> 20%+10% MP Energy sword: 40-50-60-40 >> 30-40-50-50 damage Pressing A when in run attack (Sneak kick) can now pick light weapon Buffed Energy sword: Dissipation only occurs after 3 seconds on landing, has nearly infinite weapon health Jump and dash attack can hit falling enemies Can now use Blast and Stomp when running by pressing all 3 keys at once RE: Mefju (Levi Version) - rewlf2 - 12-09-2020 Updated in 9 Dec 2020: (Sorry for sneak edit in between) Revised damage and MP cost of moves: Energy Blast: 20% >> 25% MP Energy Blast: 40 >> 50 damage Stomp + Blast: 20%+0% >> 25%+0% MP Stomp + Blast: 20+40+20 >> 25+50+25 damage Energy sword: 30% >> 25% MP Energy sword: 30-40-50-50 >> 40-40-50-70 damage Dash: 40% >> 30%MP Dash: 60 >> 50 damage Revised mechanism of moves: Reduced movement of Dash, removed z-axis movement Added two chain moves (J/A) on Dash, can chain into Claw or Stomp Added moves: Claw (Aerial) (30 damage, 0% MP cost) Changed basic attacks: Changed finish blow to Jab (40 damage) Changed jump attack, kick is followed by a punch which launches enemy away (30 damage) |