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Sora - Printable Version

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+--- Thread: Sora (/showthread.php?tid=10773)



Sora - juliano14 - 11-21-2017

Hy fellas,im curently begining a project and i want to ask you if the spriting is ok,the proportions the shadows and texturing is it all good to go?
I think the proportions are a bit too realistic

Ive redone it using a template(what i shouldve done) and i think i completly nailed it


RE: Sora - Juan1940 - 11-21-2017

not bad


RE: Sora - the mad maskman - 11-21-2017

which one is the character? if you're talking about the first one, it looks, as you said, too realistic for lf2 style, the two others, are better if talking about lf2 style, but have an awfull shading.


RE: Sora - juliano14 - 11-21-2017

(11-21-2017, 03:57 PM)the mad maskman Wrote:  which one is the character? if you're talking about the first one, it looks, as you said, too realistic for lf2 style, the two others, are better if talking about lf2 style, but have an awfull shading.

Im more of a cartoony type of style,but if theres anything you can tell me specificaly about my shading that would be great,im trying to get better,tho as i said i want to work more with cartoonish types of style it definetly wont hurt.Ty


RE: Sora - the mad maskman - 11-22-2017

i'm not a good spriter, so i can't really help you much. the bad thing about the shading, is that it's not noticeable at all. use the colors from the first one, and apply them to the others. should be fine.


RE: Sora - Silverthorn - 11-26-2017

Contrasts need to be increased a lot. As an example, I picked your second sprite and checked the levels around the chest area:
[Image: nicVhLJ.png]

Let's compare that to something like Bat, shall we?
[Image: kC7ys8k.png]

As you can see, the range of levels is much higher. If you don't know what these diagrams tell you, essentially, black is on the left, white on the right, and every other shade inbetween. The higher these peaks are, the more of that specific shade are located in the image.

This is the analytical way of telling that the shading is not strong enough. The visual one has been given by @the mad maskman. You'll want to use a separate color for highlights and/or shadows, respectively. In this case, try something like this:
[Image: KzaYoPH.png]
Highlights are optional. If you don't want the suit to become too bright, you can omit them (shadows need to be placed more accurately, though).

For practicing, it's great to use solid colors (-> Cel shading) because it'll give you a feeling where light hits and where it doesn't. Also, it's the general LF2-shading style because it's quite fast and reliable.

In terms of proportions, #2 & 3 are definitely more LF2-ish which would make sense going for if it's for an LF2-character. I do like the pose of #1 most, though!