Did everybody already know that you can extend the weapon strength list as you like?
DC-Code:
<weapon_strength_list>
entry: 1 normal
dvx: 2 fall: 40 vrest: 10 bdefend: 16 injury: 40
entry: 2 jump
dvx: 7 fall: 70 vrest: 10 bdefend: 16 injury: 40
entry: 3 run
dvx: 10 fall: 70 vrest: 10 bdefend: 16 injury: 50
entry: 4 dash
dvx: 12 fall: 70 vrest: 20 bdefend: 60 injury: 50
entry: 5 kill
dvx: 12 fall: 70 vrest: 20 bdefend: 60 injury: 500 effect: 2
<weapon_strength_list_end>
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I found that out when I was messing with Freeze's weapon for my mod. It's very interesting.
Once I thinked about it but never tryied it.
Hah, I love these awkward moments. May I ask what it is supposed to do?
i never really tried it out.
did you find a limit of strength_list?
(07-21-2013, 07:35 PM)The Hari Wrote: [ -> ]May I ask what it is supposed to do?
This example kills with fire.
(07-21-2013, 07:41 PM)Bamboori Wrote: [ -> ]did you find a limit of strength_list?
Haven't tested. Feel free to do it yourself.
(07-21-2013, 07:52 PM)YinYin Wrote: [ -> ] (07-21-2013, 07:35 PM)The Hari Wrote: [ -> ]May I ask what it is supposed to do?
This example kills with fire.
You're right! injury: 500 and effect: 2 should work exactly in that way.
...
Still I have no idea what this new tag chaged in my weapon. "kill" ? So last hit before opponent die, will has fire effect?
Because it's not working.
And what do you mean by:
(07-21-2013, 04:33 PM)YinYin Wrote: [ -> ]you can extend the weapon strength list as you like?
You/We should rather create a list of what every new "entry: x" means.
Obviously you have to use a new entry inside a character wpoint: attacking: 5
I have no definite use for a larger list myself yet so I'm not defining anything new here.
What a fail. Looks like I had no idea how <weapon_strenght_list> even working.
lol but isnt that elementary DC, where you learn that attacking is related to entries? and since it is so you just put x entry and weaponact: x?
I never thought it could not accept new entries. btw i have add some new entries in my mod