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[Image: title.png]
screenshot and video (Click to View)

Hello there, this is Little Fighter ½. It aims to recreate as many aspects of LF1 on the LF2 engine as possible and also go beyond both games features. For now it contains the 10 main characters, four hidden characters and a dummy (the equivalent of template). There is still a lot of polishing to do before I can start making more characters, so I would be happy if you could point out anything that needs work.

previous versions and changelog (Click to View)

Many thanks to
Marshall for providing an almost flawless itr kind 8 technique for characters.
Silva for ripping LF1 graphics and making custom AI possible.
SomeoneElse for improving custom AI scripting.
Ramon for the offsets of the cheat.
Marti and Starsky for these great games.
it doesnt work for me
Windows 7 Ultimate
a bit more concrete please
what exactly happens?
did you run this next to a data folder with your controls?
can you run an original lf22.0a.exe?
when i launch game it give a bar which says LF½ stoped working
I can run original
i runned LF½.exe

page stretch (Click to View)
(09-11-2012, 04:06 PM)YinYin Wrote: [ -> ]did you run this next to a data folder with your controls?

you are missing a data folder that contains your controls.txt
i did not want to include a random control.txt - you can just have this exe and the folder 1 right beside a normal lf2 and let it use the same controls
now its working, thank you good sir!
And now, I can say, this was EPIC! I really forgot that i was playing LF2. I liked the graphics the most. I was really waiting for alf2, but this... IT IS GREAT! And I will appreciate if you can make a movelist. Atleast in the second version!
Thanks a lot
Can't take much credit for the awesome graphics, but I can give you the moves list right away:

Every character has 3 moves,
Every character has a ranged move on D>A except for deep

Davis D^A dragon punch DvA grab
Woody D>J tiger dash D^J teleport
Dennis D>J spin kick DvA grab
Freeze D>J whirlwind DvJ ice sword
Firen D>J fire run D^J explosion
Louis D>J thunder kick D^J thunder punch
Rudolf D^J teleport DvJ invisibility
Henry DJA summon bow D^J flute
John D^A disc DvJ heal
Deep D>J summon sword/sword dash DvA bomb

Henry and deep can use their weapon for a ranged attack (their "3rd" move)
haha, very cute expressions used there. Especially when getting hurt. And and while losing more MP. Also, I like Firen's voice while shooting fire balls.
Two issues faced:
If i throw weapon while jumping, it flies horizontally and doesn't hit the ground. Also, I see that if i pickup a fallen man, the character continues to walk and can't make him stand. Waiting for updates.
(09-12-2012, 09:23 AM)Men'Mine Wrote: [ -> ]haha, very cute expressions used there. Especially when getting hurt. And losing more MP. Also, I like Firen's voice while shooting fire balls.
Two issues faced:
If i throw weapon while jumping, it flies horizontally and doesn't hit the ground. Also, I see that if i pickup a fallen man, the character continues to walk and can't make him stand. Waiting for updates.
OH yeah! I didn't try it with sounds! Gotta try them!

I guess the weapon flying forever and the grabbing stuff was done in purpose. Thats how old games were XD. Also , I don't think its possible to make the character walks freely when grabbing the opponent. Its either he stands still, or keep walking forever (directions are changed by the hit_back stuff).

Here are other comments I wanted to state:
I loved the jump on low gravity XD. The dash looks very fabulous with that.
Also, is that stage mode the final one? or ur gonna change it?
Are you planning to add some more characters to the game (like Firzen, Julian...etc)?

Again, thanks for this awesome mod!




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