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Full Version: Bonu, RELEASE!
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So I tried it and it has exceeded my expectations. The design is generally very good and the explosion effects are nicely done. How you managed to make an explosion themed character interesting is no mere feat imo. And throughout the years I've seen quite a number of mine/ trap moves; this one is very well executed if not the best.

a few complaints which I'm sure can be fixed:
1) During the breathing, his hand changes shape constantly
2) get rid of the bpoints please
3) the sound effect of the bazooka materialising needs to be changed =P
(07-29-2011, 05:43 AM)Marshall Wrote: [ -> ]And throughout the years I've seen quite a number of mine/ trap moves; this one is very well executed if not the best.
Thanks D:
(07-29-2011, 05:43 AM)Marshall Wrote: [ -> ]a few complaints which I'm sure can be fixed:
1) During the breathing, his hand changes shape constantly
2) get rid of the bpoints please
3) the sound effect of the bazooka materialising needs to be changed =P
1) Sry but i think this is sooo tiny thing that it's even hard to notice, atleast i can hardly see any mistakes in breathing, even when i'm playing with full screen, mind showing the bugs with sprites?
2) Aah, finally i understood what this means xp yeah that really should be removed.
3) I think it's kinda good since it's like ''magic using'' when he makes that little thingy to whole bazooka :o also i use only default LF2 sounds so there isn't many other sounds that would fit it :/

[Image: bobreath2.gif] it's more obvious on his left hand
(07-29-2011, 07:21 AM)Marshall Wrote: [ -> ][Image: bobreath2.gif] it's more obvious on his left hand
Aah, that one.
He swings his arm D: that's new breathing style that no one else has ever made D: ! He is happy cuz he soon is walking and then running and then explosing all enemies' brains out :o
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I will check can i do smthing to it xp
tried bonu and i like it, but its more for experienced players since im not able to beat a hero on crazy with him =p

sprites: are nice nothing to complain about while playing only one thing bothers me though
in the facepic his cap isnt that big on the backside and when he is running it rlly looks like there is something big in it

data: or attacks seems to be balanced, all chars with which i cant play well and almost die in pvp crazy are balanced!!! (or even lose xD)
Marshall:
Breathing fixed, now it looks like this:
[Image: bobreath2.gif]->[Image: br2.gif]
Other things fixed:
v.1.2
Updates:
-Removed dirty pixels
-Took out bpoints (Bonu has mask so you can't see blood on his face)
-Some changes in dash_a
-Updated breathing
So here's the v1.2 D: i think this will really be the final or atleast the final before final update xp atleast i have fixed all things mentioned that imo needed fixing.

Actually I'd fix his arms, since they are way too short. He can't even put them in his pockets.
(07-29-2011, 08:06 AM)Gad Wrote: [ -> ]Actually I'd fix his arms, since they are way too short. He can't even put them in his pockets.
Sorry but i'm not going to do anything major like changing every sprites' hands, cuz like i have said, i'm already full of this project xp starting new 50-50 project :o
I bet, that If you'll fix it just in walking and standing it will look waaay better, since in other poses, when he's in move it's not so easy too see they're too short (and i bet they aren't since u were working with bases).
(07-29-2011, 08:12 AM)Gad Wrote: [ -> ]I bet, that If you'll fix it just in walking and standing it will look waaay better, since in other poses, when he's in move it's not so easy too see they're too short (and i bet they aren't since u were working with bases).
Well in walking they really are already longer xp maybe it's enough if i just change breathing's hands :/
Seems like i should wait for more suggestions before making new attachments, with this way i can end at version 2.0 soon xp
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