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I have been trying to make a random effect, based on spawning two balls, and hitting them with an arest, so only one is hit. The hit ball then goes to a frame and catches the char with an ik8 and makes him go to one of two frames (in this case, a throw_iceball-frame and one throw_fireball-frame). However, something screwed up and i can't seem to find the error. So here's two questions:

1. In theory, would this method work?
2. What exactly is is wrong?

My nearly-finihshed study example is attached to this thread
it didnt work...
SirFrog Wrote:1. In theory, would this method work?

It should work. Actually.
Dunno what's wrong.

But if you want the balls to appear "Randomly" then just make some tricky sequences.
So for example change the hit_??: ??? in each standing frame, or do the same with the defending (only that you have to add some frames there).

It's not completely random, but should do the same effect I guess.
Nah, Defending is for example only one Frame (in general). that means, everythime you make an D * * Attack, you will do the same one.

Thought about that problem, too, but i guess, "real" randomness would go into Hex-Editing...

(02-28-2009, 10:48 AM)Angel_Adam Wrote: [ -> ]it didnt work...

Gratz, with that post you proved, that you can neither read, nor are interested in this tread > SPAM
Alblaka Wrote:Nah, Defending is for example only one Frame (in general).

You do know that you can split this one frame up into a shitload of shorter ones?
why don't you make only one ball, changing between 2 frames, one to the ice ball, and other to the fire ball, with 0 frames of interval. By this way, when the char hit the ball, it will generate random effects.

That's how MH-Razen (i think), made his Barrel Criminal Random item Creator.
The... idea is the same, but it won't work because it's always the same move (and thus the same wait values). It won't be random at all.
The created ball has to be independent from the char. Then it could work.
(02-28-2009, 12:57 PM)Lauli Wrote: [ -> ]
Alblaka Wrote:Nah, Defending is for example only one Frame (in general).

You do know that you can split this one frame up into a shitload of shorter ones?

And you surely read the "in general", don't you ^^

Splitting it up in many frames, is of course possible, but it could screw up the defend-bdefend-engine...
Alblaka Wrote:...but it could screw up the defend-bdefend-engine...

I tried it. Didn't notice any THAT big difference (but that could also be that I didn't play LF2 for ages).

Deep now performs the dashing strafe, or does not perform it. Lame edit.